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Switching pylons.

Posted: Mon Feb 26, 2018 3:07 am
by BlackWolf
So how do you switch pylons in the game? Haven't been able to figure that out yet. You can load all kinds of things on them but how do you switch?
Don't want to have to fire all my misses before I could use chaff, or visa versa.

Re: Switching pylons.

Posted: Mon Feb 26, 2018 3:31 am
by montana05
BlackWolf wrote: Mon Feb 26, 2018 3:07 am
So how do you switch pylons in the game? Haven't been able to figure that out yet. You can load all kinds of things on them but how do you switch?
Don't want to have to fire all my misses before I could use chaff, or visa versa.
I hope this copy of the Oolite-manual will help:

Missiles, mines and pylon mounted equipment:
r Activate target identification system (deactivating the missile/mine system).
t Enable targeting for the current missile, or arm the current mine. If the target identification system is active and locked on, then
this also locks a missile onto the selected target.
y Switch to the next missile or mine available (requires Multi-Targeting System).
Shift-t Immediately target nearest incoming missile.
u If target identification is active, deactivate it and reactivate the missile/mine system. If missiles are active, clear any targets
(places them in safety mode).
m Launch the current missile or mine (it must be locked on target, or armed first), and switch to the next missile available.

Re: Switching pylons.

Posted: Mon Feb 26, 2018 3:42 am
by BlackWolf
Thank you, it was the 'y' part I didn't know. The rest I had down.