Star Wars.OXP

Discussion and information relevant to creating special missions, new ships, skins etc.

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Azzameen
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Post by Azzameen »

@djbully: I never tried to shoot at a Lambda, so I don't know. And I just experimented with the size, so don't be surprised.
And I don't know, why your YT-1300 has 5 tons cargo space. I'll look at it more closely and repair it.
@ArkanoiD: I use paint for my textures, so I have limited possibilites. I'll get my sister on it, she makes good pictures and I'm not good at Photoshop or things like that.
@seawolf: Yeah, it would be possible to give the Lambdas a TIE escort. I'll try it. And I'm working on a Bird of Prey. What's Blake's 7?
@ArkanoiD again: If I'd cut the speed of the Interceptor by 50%, I would have to cut it at all my ships, they're linked. But you'Re right with the energy. And I'll edit the problem with the NPC-player balance.
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Wolfwood
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Post by Wolfwood »

Also cut down the cargo on most of the ships. After all, dedicated fighters should rarely get even 5 tonnes of cargo space, preferably a lot less...
Author of Tales from the Frontier - official Elite 4 anthology.
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Seawolf
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Post by Seawolf »

Blake'7? Quality cult scifi from the BBC in the late 70s. Another (limited) source for high nostalgia value spaceships for the mid thirty something. Try the links below. Looking forward to the bird of prey. :)

http://en.wikipedia.org/wiki/Blakes_7
http://www.hermit.org/Blakes7/SevenCyc/index.html
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Post by ArkanoiD »

Azzameen wrote:
@ArkanoiD again: If I'd cut the speed of the Interceptor by 50%, I would have to cut it at all my ships, they're linked. But you'Re right with the energy. And I'll edit the problem with the NPC-player balance.
I think one must have a damn good story to make a ship that can do more than 0.42LM and the price/speed ratio is at least 1Kcr for 0.001LM. Not to mention cargo limitations.

The only ship that breaks the rule is Supercobra and it is just because of hystorical reasons.

0.400LM/1.5 ptich/400Kcr and 0.450LM/1.6/550Kcr for TIE Fighter and Interceptor sounds much more realistic.

Do you know how much does Constrictor cost if you are lucky enough to buy one? 10M!
Last edited by ArkanoiD on Thu Jul 20, 2006 9:47 am, edited 1 time in total.
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Post by ArkanoiD »

Another TIE-Fighter suggestion: keep the price low, but make shields really weak (as in original SW design), weaker than any other ship - but make them escorts in packs of 10 and more. This will bring totally new expirience. Maybe worth writing separate AI for that ;-)
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Selezen
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Post by Selezen »

Re: Blake's 7...

I did a model of it a while ago. Too many polys for oolite at the moment, but when/if i get round to it I might subentity it up and see if I can get it working...

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Post by ArkanoiD »

Selezen wrote:
Re: Blake's 7...

I did a model of it a while ago. Too many polys for oolite at the moment, but when/if i get round to it I might subentity it up and see if I can get it working...
Multilaser again? ;-)
Last edited by ArkanoiD on Thu Jul 20, 2006 9:41 am, edited 1 time in total.
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Wolfwood
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Post by Wolfwood »

Selezen wrote:
Re: Blake's 7...

I did a model of it a while ago. Too many polys for oolite at the moment, but when/if i get round to it I might subentity it up and see if I can get it working...

Image
That certainly needs to have the frangible tag turned on... :D I'd like to shoot off those extra thingies one by one, as the ship withers in pain and frustration...

(or, more likely, I die in the face of all those laser mountings, if they are such...)
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Post by drew »

Can't wait to see that in the game!

In Blake's 7, only the central spindle was a weapon as I recall. It wasn't fired very often either, what with the BBC's enormous special effects budget in the 70s!

Cheers,

Drew.
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Post by Seawolf »

Lovely looking model. Needs four lasers I think, as reputedly the most powerful ship in the galaxy. And what's this about special effects? Silver painted wetsuits and rubber gloves used to terrify me. Now they're just faintly disturbing. Took a TIE interceptor out for a spin for the first time last night. Damn they're fast! :twisted:
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Post by ArkanoiD »

Seawolf wrote:
Took a TIE interceptor out for a spin for the first time last night. Damn they're fast! :twisted:
They are *too* fast and too powerful and dirt cheap! That's the problem.
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Post by Seawolf »

Sure, I take your point. 8 energy banks? Having said that they're not a problem to shoot up, and I seem to do better in combat in the reliable old cobra (now deadly). While a fighter is fun to take out for a spin they don't suit the general trader/pirate/bounty hunter game plan. What would be really nice would be to have a second space ship for the weekend. How about the possibility of buying a second ship without trading in the first, and birthing it at a specific station for use in particular missions? Numbers only really limited by garage space!
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Azzameen
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Post by Azzameen »

I dunno how to define the number of energybanks, I just say, how much energy it has.
As for reducing the speed, I'm calculating like this:
SW:
TIE, X-Wing: 100 MGLT
Interceptor: 111 MGLT
YT-1300: standard: 89 Falcon: 105
Y-Wing: 80 MGLT
B-Wing: 90
A-Wing: 120 MGLT
So for Oolite, when the TIE gets 400, it looks like this:
TIE, X-wing: 400
Interceptor: 444
Y-wing: 320
YT-1300 npc: 356 player: 420
B-wing: 360
A-wing: 480
:twisted: And for the Defender, it would be 144*4=576 :twisted:
I'm working on it, but it will take a while.

And I'll try to create the 1701-A for Oolite, with the sign:
"We don't brake for Klingons"
So the Bird of Prey has:
"We don't brake for Starfleet" :wink:
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Wolfwood
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Post by Wolfwood »

But why does the TIE get 400 speed? That's way faster than most other ships in the game, and since TIEs are mass-produced and cheap, they should not be that much better than the average vessels... :?
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Post by ArkanoiD »

Wolfwood wrote:
But why does the TIE get 400 speed? That's way faster than most other ships in the game, and since TIEs are mass-produced and cheap, they should not be that much better than the average vessels... :?
Agreed. 350 is more than enough and everything else to be scaled down accordingly.
Defender, yet unreleased, seems to be the next ubership candidate?
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