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A couple of simple OXP's
Posted: Wed Jan 17, 2018 11:29 pm
by phkb
I don't think each of these warrants its own thread, so I thought I'd combine them all into one.
First, a little bit of ambience.
Solar Flares
A simple OXP that adds some flavour to systems that have "solar activity". It borrows some of the code from the nova mission to occasionally increase the corona flare value of the sun, and then return it back to normal after a short period of time.
Download:
SolarFlares.oxz v1.0
Then, a couple of miscellaneous ones.
No Market Notification
This OXP simply displays a notification message saying "There is no market on this station" if the player is docked at a station where the shipdata.plist "market" entry is set to "none" and tries to go to the F8 Market screen. After pressing space to clear the message, the player is shown the manifest page, which has a summary of their cargo at the top of the page, which is the only reason you'd want to see the F8 Market screen at a station like this.
The idea behind this OXP is to make it clearer to players that there is no market at all, rather than displaying a list of commodities with zero values, which can be a little confusing.
Download:
NoMarketNotification.oxz v1.1.
Change View Sound
This OXP is aimed at those who might be live-streaming Oolite (or planning to), or for those who are planning to make recordings of Oolite play sessions, or for those who just like an audible confirmation of actions taking place. By default, there is no audible notification that the view has been changed - switching to the Aft or side views happens silently. All this OXP does is to play a "beep" sound whenever the view is changed.
Download:
ChangeViewSound.oxz v1.0
If no issues are found I'll add these to the manager shortly.
Comments, bug reports and general feedback welcome.
Re: A couple of simple OXP's
Posted: Wed Jan 17, 2018 11:43 pm
by Redspear
phkb wrote:
Solar Flares
A simple OXP that adds some flavour to systems that have "solar activity". It borrows some of the code from the nova mission to occasionally increase the corona flare value of the sun, and then return it back to normal after a short period of time.
Nice idea
Gonna try this when I get the chance.
Thanks.
Re: A couple of simple OXP's
Posted: Tue Jan 23, 2018 12:35 pm
by Damocles Edge
I know it's simple but I love the change view oxp.
It is frustrating how many times I have previously wondered why a course of action in my piloting has not had that desired effect, only to realise to my embarrassment that I am not looking through the view that I thought I was.
This should help prevent this from occurring (although I do realise that stupidity matching or often exceeding innovation is pretty much a universal constant).
Re: A couple of simple OXP's
Posted: Thu May 06, 2021 5:05 pm
by Cholmondely
Solar Flares now has a wiki page
http://wiki.alioth.net/index.php/Solar_Flares
Are there any screenshots of pre- and intra- flaring?
Re: A couple of simple OXP's
Posted: Thu May 06, 2021 5:32 pm
by Cody
Are there any screenshots of pre- and intra- flaring?
Here you go (I just happened to be one jump from Inlabe):
"This planet is plagued by frequent solar activity."
Those were taken about 3 OU from Inlabe's sun.
Re: A couple of simple OXP's
Posted: Thu May 06, 2021 6:19 pm
by Cholmondely
Cody wrote: ↑Thu May 06, 2021 5:32 pm
Are there any screenshots of pre- and intra- flaring?
Here you go (I just happened to be one jump from Inlabe):
"This planet is plagued by frequent solar activity."
Those were taken about 3 OU from Inlabe's sun.
Great! Thank you!
Re: A couple of simple OXP's
Posted: Wed May 26, 2021 3:47 pm
by Cholmondely
Re: A couple of simple OXP's
Posted: Wed May 26, 2021 9:35 pm
by phkb
Re: A couple of simple OXP's
Posted: Thu May 27, 2021 12:36 am
by Cody
It's worth noting that should a flare occur whilst scooping fuel, you could be in trouble (I presume that's the case, phkb?). Always have a jump preset. Even with the temperature on purple, you can survive if you jump out immediately, as your ship will cool down fast in Witchspace!
I've added a note to the Wiki page. If it needs moving, I'm sure someone can position it correctly.
Re: A couple of simple OXP's
Posted: Thu May 27, 2021 5:26 am
by phkb
Cody wrote: ↑Thu May 27, 2021 12:36 am
should a flare occur whilst scooping fuel, you could be in trouble (I presume that's the case, phkb?)
Well, at the moment, the flare is purely a visual effect. There aren't any gameplay aspects to it at the moment (other than how glare impacts on your screen). That said, adding a gameplay effect (of making your ship heat up faster) is certainly possible. It would change this from being an ambience OXP to a mechanics one, though.
Re: A couple of simple OXP's
Posted: Thu May 27, 2021 6:52 am
by Cholmondely
phkb wrote: ↑Thu May 27, 2021 5:26 am
Cody wrote: ↑Thu May 27, 2021 12:36 am
should a flare occur whilst scooping fuel, you could be in trouble (I presume that's the case, phkb?)
That said, adding a gameplay effect (of making your ship heat up faster) is certainly possible. It would change this from being an ambience OXP to a mechanics one, though.
Hurrah!
And ... we can leave Cody's warning on the wiki page!
Would it be too much to aspire to a similar eventuation with his comments about Glowroids?
Cody wrote: ↑Tue May 11, 2021 12:21 am
Any pilot foolish enough to scoop splinters from an infected asteroid could be in trouble. If glowmoss spores get inside a ship, anything copper (such as electrical wiring) might well be eaten. Ship systems such as HUD displays may start to malfunction.
Would this require Breakable HUD/IFF Scanner? Could it nobble Redspear's Stabilised MegaForce Usage Gear (SMUG), Smiv's Quark-Oscillation engine and Commander Cheyd's Atemporal Muon-Ambiplasma Navigation systems?
Would it be too much to hope that Cody ends up becoming a prophet? Even if it means becoming a prophet of the Witchspace Lobster?
Re: A couple of simple OXP's
Posted: Thu May 27, 2021 8:34 am
by Cody
phkb wrote: ↑Thu May 27, 2021 5:26 amWell, at the moment, the flare is purely a visual effect. There aren't any gameplay aspects to it at the moment .
Ah... so no chance of being sunburnt to a nice lobster pink. That'll teach me to presume!
phkb wrote: ↑Thu May 27, 2021 5:26 amThat said, adding a gameplay effect (of making your ship heat up faster) is certainly possible.
If you feel so inclined, I reckon that'd make sense.
Re: A couple of simple OXP's
Posted: Thu May 27, 2021 11:48 am
by Cody
Cholmondely wrote: ↑Thu May 27, 2021 6:52 amWould it be too much to hope that Cody ends up becoming a prophet?
A
Dubious Profit, as a certain well-known Python is named.
Re: A couple of simple OXP's
Posted: Tue Jul 13, 2021 7:27 pm
by Milo
No Market Notification on this thread has 1.1 version, but on the wiki, it says version 1.2 however the manifest in the file you download from the wiki page is still version 1.1. The in-game expansion manager lists a 1.2 version, but when downloaded, it also contains 1.1 in the manifest, and so the in-game expansion manager rejects it (install incomplete, the file ends up in ...\Caches\org.aegidian.oolite\Oolite-download.oxz). The readme file also agrees the version is 1.1.
Re: A couple of simple OXP's
Posted: Tue Jul 13, 2021 7:37 pm
by phkb
Milo wrote: ↑Tue Jul 13, 2021 7:27 pm
o Market Notification on this thread has 1.1 version, but on the wiki, it says version 1.2
A brain fade on my part. Correct version 1.2 has been loaded to the wiki, so the DM should line up now.