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How do I know if an OXP is working

Posted: Wed May 24, 2006 3:37 pm
by Cmdr Monte
Since this is my first post I'd like to thank the authors for putting this thing together.

I've been playing a little while now and have got to Competant. I'd like to try some OXPs but have failed to get them to do anything.

The first one I tried was tori.oxp. I've been travelling round the galaxy a bit and haven't seen one yet. Can somebody tell me where I might see one to verify that the oxp is working.

Now according to the instructions on the site, if there's a top level directory, I should go into it and find the tori.oxp directory and move that to the addons directory. That's what I did. The website also says that the oxp directory should only have other directories in it, no files. This isn't the case, there are ._config, ._.Models, ._Textures, and .DS_store files in the tori.oxp directory. Should I delete them? I've tried downloading other oxps and it seems that there are always extra files which, according to the oosat2 website shouldn't be there.

What am I doing wrong?

Cheers,
Phill

Posted: Wed May 24, 2006 4:43 pm
by Wolfwood
I think those extra files have something to do with Mac OS. Just ignore them.

Try installing some OXP that contains a new ship model. You can then see if it is working by just looking through the opening screen where the ships rotate on the screen one after the other. The new ship should appear as well and show you that the OXP is properly installed.

The Tori stations are rare and you'll have to find a system with a high tech level to see them - and not even all of them have one.

Posted: Wed May 24, 2006 4:45 pm
by Draco_Caeles
As far as I can tell, as another PC user, those additional files are created by whatever Mac software archives the directories.

Assuming that your Oolite installation is in $OOLITE, you need to put the whatever.oxp directory in $OOLITE\AddOns. Oolite will automatically scan this folder for added packs.

As far as the tori stations go, be aware that you can only expect to see them on very high tech level systems: I think the minimum is 12 (possibly even 13). They won't show up just anywhere. There's also a random factor, too, as to whether or not these systems have upgraded to a torusat.

Rumour tells of a torusat in orbit around Xexedi, in Galaxy 1. I don't know if there's any truth to that...

Posted: Wed May 24, 2006 5:16 pm
by Cmdr Monte
Thanks for the replies guys. I've got the casino one working so I've at least got the general idea.

I'll go looking for tech level 13 systems, I've been to several 12s and not seen one yet.

Thanks for the possible lead Draco_Caeles, I'll check it out.

Re: How do I know if an OXP is working

Posted: Wed May 24, 2006 5:17 pm
by Cmdr. Wombat
Cmdr Monte wrote:
Now according to the instructions on the site, if there's a top level directory, I should go into it and find the tori.oxp directory and move that to the addons directory. That's what I did.
Make sure the directory is called AddOns (not addons). I believe Oolite is case sensitive.

Posted: Wed May 24, 2006 5:35 pm
by Cmdr Monte
Thanks for that, that could have been frustrating.

Actually, the AddOns folder was auto created on installation. I guess this is a latest build thing. Anyway, I have at least one OXP working so I guess I'll trust it and go looking for the tori and for the bohemoths I just installed.

Re: How do I know if an OXP is working

Posted: Thu May 25, 2006 2:23 pm
by drew
Cmdr Monte wrote:

The first one I tried was tori.oxp. I've been travelling round the galaxy a bit and haven't seen one yet. Can somebody tell me where I might see one to verify that the oxp is working.
There is one at Onrira. It's only a few light years from Lave. Tech level 13.

Cheers,

Drew.

Posted: Thu May 25, 2006 2:34 pm
by Cmdr Monte
Thanks, I'm nowhere near lave though :)

I just did a bit of sleuthing and worked out where all the G1 torus stations are. I'm going to go find the closest one.