Workings of Shield Enhancements
Posted: Wed Nov 01, 2017 4:54 pm
I've been playing about with values like maxAftShield and came to wonder how it would relate to shield boosters and military shields...
For example, if standard max shields is 128 and via script I set that to 64 for a player ship, what happens when said ship aquires either of the shield enhhancers?
A. The 68 value remains in place (without additional checks for said pieces of equipment)
B. The enhancements apply a set value for any ship (effectively treating any ship as though it ordinarily had shields of 128)
C. The enhancements apply a muliplier to the 68 value (so the enhancements, like the '68' shields, are at half effect)
D. The enhancements add to the value of 68 (so the base shields remain weaker than normal but the additions just as powerful as on any other ship)
E. Some other outcome
For my purposes, I'd like C to be true, with A, and particlarly B, being the more problematic.
If a ship already has a shield enhancement and I set maxAftShield to 68 am I negating their effects?
Can someone explain it to me please?
For example, if standard max shields is 128 and via script I set that to 64 for a player ship, what happens when said ship aquires either of the shield enhhancers?
A. The 68 value remains in place (without additional checks for said pieces of equipment)
B. The enhancements apply a set value for any ship (effectively treating any ship as though it ordinarily had shields of 128)
C. The enhancements apply a muliplier to the 68 value (so the enhancements, like the '68' shields, are at half effect)
D. The enhancements add to the value of 68 (so the base shields remain weaker than normal but the additions just as powerful as on any other ship)
E. Some other outcome
For my purposes, I'd like C to be true, with A, and particlarly B, being the more problematic.
If a ship already has a shield enhancement and I set maxAftShield to 68 am I negating their effects?
Can someone explain it to me please?