Question on Ships Shield Strength
Posted: Wed May 17, 2006 9:37 am
Am I right in thinking that in Oolite, all ships have the same basic shield strength (although different numbers of energy banks)?
What I mean is does say a Cobra III with Shield Boosters and Military Shields take the same punishment to get it's shield to zero as say a much larger ship like a PCC with the same shield enhancments?
If I'm right about this, could this be changed in the next version, as I think it makes it difficult to balance ships.
In FFE a huge ship would (or at least could) carry a massive shield as it could be packed out with many shield generators. This seems realistic as a small ship like an adder wouldn't be able to put out the same power to its shields as a Boa.
Could it be done by setting a value (say 1 for a Cobra and 5 for a PCC as default shield strength), then Shield Boosters increase this factor by say 0.25 and Military shields by say 0.75.
The game is very realistic in the way in the way other ships hit your ship, a massive target like a Boa gets hit a lot more than an Eagle, but by the same token the Boa should be able to absorb a lot more damage.
The only current problem is apart from cargo space, big ships are unattractive.
What I mean is does say a Cobra III with Shield Boosters and Military Shields take the same punishment to get it's shield to zero as say a much larger ship like a PCC with the same shield enhancments?
If I'm right about this, could this be changed in the next version, as I think it makes it difficult to balance ships.
In FFE a huge ship would (or at least could) carry a massive shield as it could be packed out with many shield generators. This seems realistic as a small ship like an adder wouldn't be able to put out the same power to its shields as a Boa.
Could it be done by setting a value (say 1 for a Cobra and 5 for a PCC as default shield strength), then Shield Boosters increase this factor by say 0.25 and Military shields by say 0.75.
The game is very realistic in the way in the way other ships hit your ship, a massive target like a Boa gets hit a lot more than an Eagle, but by the same token the Boa should be able to absorb a lot more damage.
The only current problem is apart from cargo space, big ships are unattractive.