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Crew requirements for ships

Posted: Mon May 15, 2006 12:55 pm
by Wolfwood
There are some ships in Elite that require more than 1 crew, and even Cobra Mk3 has a spot for a co-pilot (considering the sleep requirements of most species, co-pilots are pretty necessary).

Thus, it would be great, in my opinion, to have bigger ships require more crew. This would naturally result in the player having to pay wages to the extra crew members, but the crew requirement might also affect the performance of the craft (too few crew members would somehow cripple the ship's performance).

Later on, these crew members might perhaps be used to man turret weapons, repair onboard systems etc., but that's for the future...

Posted: Sat May 20, 2006 4:16 pm
by LittleBear
Like the crew manning the turrents idea. I remember buying turret ships in FFE, but the turrets were useless as the player had to control them. Computer controlled crew maning the player's turrets would be great. But the NCPs would have to get turrett gunners too.

Posted: Sun May 21, 2006 10:37 pm
by Rimbaud
The turrets being controlled by crew members is a brilliant idea

Posted: Mon May 22, 2006 4:46 pm
by Arexack_Heretic
Some antiquated pythons still use slavelabour to shift the cargo...

Posted: Mon May 29, 2006 10:16 pm
by Phrostbyte
Like mine....