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Illegal Goods Tweak, New Cargoes and Stations for Extra Planets
Posted: Fri Jul 14, 2017 9:17 pm
by herodotus
Hey All,
Question from a budding smuggler: I have Illegal Goods Tweak, New Cargoes and Stations for Extra Planets installed. I'm trying to work out where I can launch from/land without attracting the attention of Galcop customs but still trade in specialist commodities. Would I be right in saying that all the standard stations around extra planets are "normal" galcop stations and will attract a bounty if I launch/land with contraband? What other stations can I safely land at that a) don't have customs enforcement but b) do have a market for New Cargoes?
Cheers,
Re: Illegal Goods Tweak, New Cargoes and Stations for Extra Planets
Posted: Sat Jul 15, 2017 5:06 am
by phkb
For IGT, yes, stations at extra planets have an allegiance of "galcop", which means illegal goods will be treated as such. When combined with New Cargoes however, I'm not sure.
Re: Illegal Goods Tweak, New Cargoes and Stations for Extra Planets
Posted: Sat Jul 15, 2017 5:30 am
by herodotus
phkb wrote: ↑Sat Jul 15, 2017 5:06 am
For IGT, yes, stations at extra planets have an allegiance of "galcop", which means illegal goods will be treated as such. When combined with New Cargoes however, I'm not sure.
From IGT:
Code: Select all
if (this._runContrabandCheck && player.ship.docked &&
(player.ship.dockedStation.allegiance == "galcop" || (this._ncOXPStations && worldScripts["CargoTypeExtension"] && worldScripts["CargoTypeExtension"].checkImports(player.ship.dockedStation)))) {
delete this._runContrabandCheck;
this.$contrabandCheck();
}
So the logic in New Cargoes only makes a difference if the station doesn't have a Galcop allegiance. The gameplay experience I'm ideally looking for is that of a challenging "smuggling run" where it's possible to buy a New Cargoes contraband item in certain places, launch with it, fly to another system, dock, and sell it, all without *necessarily* getting a bounty put on your head - but it should be tricky - require avoiding viper patrols and perhaps only viable in the slightly less lawful systems... Is there a way of achieving this with some combination of existing OXPs?
Re: Illegal Goods Tweak, New Cargoes and Stations for Extra Planets
Posted: Sat Jul 15, 2017 5:54 am
by phkb
I tried to get some of that experience with
Smugglers - The Galactic Underworld, where I turn standard cargo items to be illegal in some systems, adding smuggling compartments, relabelling of cargo, bribery and a Black Market, but it is, unfortunately, incompatible with New Cargoes at this point. I do have a "make Smugglers compatible with NC" on my todo list, but it's a fair way down!
Re: Illegal Goods Tweak, New Cargoes and Stations for Extra Planets
Posted: Sat Jul 15, 2017 8:49 am
by herodotus
phkb wrote: ↑Sat Jul 15, 2017 5:54 am
I tried to get some of that experience with
Smugglers - The Galactic Underworld, where I turn standard cargo items to be illegal in some systems, adding smuggling compartments, relabelling of cargo, bribery and a Black Market, but it is, unfortunately, incompatible with New Cargoes at this point. I do have a "make Smugglers compatible with NC" on my todo list, but it's a fair way down!
Hmmm. I wonder how hard it would be to rip out the equipment (smuggling compartment, phase scanner, phase adjustment) from your OXP, merge it with Illlegal Goods Tweak and make it compatible with New Cargoes? That would probably get pretty close to the gameplay experience I was looking for - sounds like the phase scanner provides a nicely challenging way to pretty much ensure your goods get through, if used right. I think I prefer the gameplay of what New Cargoes does to spice up normal cargo trading rather than just making certain of the normal commodities illegal in some systems; there's some real depth to what the author did with connecting the commodities to the systems etc which really repays you if you engage with it properly...
Of course I'll need to actually find some time to do it, which is unlikely to happen any time in the next few years.... sigh.