[WIP] GalCop's Mid-Space Hangar
Posted: Wed May 10, 2017 7:32 pm
I know that there is an OXP called Hyperspace Hangar, and while that's all nice and funky and all that, I think that your ships are "moving with you" in hyperspace is a little too convenient.
So for that reason I'm trying to add a new strategic element to the game, through which you would have to be considering the location you want to use as one of your hangars, or maybe even your home hangar. The idea is to have a lot of space, but it's not infinite. Entire ships and all its equipment can be stored in one such hangar. If you do store a ship, it will be disassembled and put into storage for you - that does take some in-game time, depending on the ship. Inversely, re-assembling a ship also takes time. Additionally each equipment item (except MFDs maybe) is also stored separately for you. That has the side effect of you being able to mix and match your equipment for each ship you own. Maybe I will find a mechanism to store and load ship "configs", like ship setups.
In order to prevent the ever-growing number of accidents in docking bays and traffic lanes, GalCop introduces - for the first time ever in a product - two docking ramps - one for incoming traffic only, and the second one is for exiting ships only. This way both events, arriving and leaving, can happen in two seperate lanes without incident (hopefully).
Anyways, to make that work you obviously need some kind of hangar for that, and I have begun designing it. In essence it's a large funky cube, as that is the most efficient storage space. It'll slowly rotate like the other stations, and has roughly the same size. I have not built in the docking bay yet.
So let me present you GalCop's latest superstructure in progress:
Some more details:
Constructive criticism is welcomed and encouraged!
So for that reason I'm trying to add a new strategic element to the game, through which you would have to be considering the location you want to use as one of your hangars, or maybe even your home hangar. The idea is to have a lot of space, but it's not infinite. Entire ships and all its equipment can be stored in one such hangar. If you do store a ship, it will be disassembled and put into storage for you - that does take some in-game time, depending on the ship. Inversely, re-assembling a ship also takes time. Additionally each equipment item (except MFDs maybe) is also stored separately for you. That has the side effect of you being able to mix and match your equipment for each ship you own. Maybe I will find a mechanism to store and load ship "configs", like ship setups.
In order to prevent the ever-growing number of accidents in docking bays and traffic lanes, GalCop introduces - for the first time ever in a product - two docking ramps - one for incoming traffic only, and the second one is for exiting ships only. This way both events, arriving and leaving, can happen in two seperate lanes without incident (hopefully).
Anyways, to make that work you obviously need some kind of hangar for that, and I have begun designing it. In essence it's a large funky cube, as that is the most efficient storage space. It'll slowly rotate like the other stations, and has roughly the same size. I have not built in the docking bay yet.
So let me present you GalCop's latest superstructure in progress:
Some more details:
Constructive criticism is welcomed and encouraged!