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Can a script cancel a launch?
Posted: Tue Mar 28, 2017 6:33 am
by byronarn
Let's say I want a event to happen when the player goes to launch, and this event prevents the player from launching. Is there a way to do this?
For example a player is ready to launch, but right before he does, station security surrounds his ship and closes the hanger door before taking him into custody. Can this be scripted?
I was thinking it would go in the shipWillLaunchFromStation event handler. I just don't know a method that would cancel the launch.
Code: Select all
this.shipWillLaunchFromStation = function(station)
{
// Your code here
}
Re: Can a script cancel a launch?
Posted: Tue Mar 28, 2017 9:31 am
by Norby
I do not know a cancel method, just a workaround which land back to the station immediately after launch. For example:
Code: Select all
this.shipLaunchedFromStation = function(station) {
if(player.ship.fuel < 7) {
station.dockPlayer();
player.consoleMessage("Buy fuel before launch!", 10);
}
}
Unfortunately
dockPlayer
do nothing in
shipWillLaunchFromStation
, which could be a way to cancel launch in time before the tunnel effect.
If you choose this workaround then also need a check if
docking fees is installed and turn it off, like temporary rename the
worldScripts["Docking Fees"].shipDockedWithStation
function.
Re: Can a script cancel a launch?
Posted: Tue Mar 28, 2017 6:18 pm
by byronarn
Norby wrote: ↑Tue Mar 28, 2017 9:31 am
I do not know a cancel method, just a workaround which land back to the station immediately after launch. For example:
Code: Select all
this.shipLaunchedFromStation = function(station) {
if(player.ship.fuel < 7) {
station.dockPlayer();
player.consoleMessage("Buy fuel before launch!", 10);
}
}
Unfortunately
dockPlayer
do nothing in
shipWillLaunchFromStation
, which could be a way to cancel launch in time before the tunnel effect.
If you choose this workaround then also need a check if
docking fees is installed and turn it off, like temporary rename the
worldScripts["Docking Fees"].shipDockedWithStation
function.
Tank you. I'll play around with it.