[WIP] Diplomancy OXP
Posted: Sun Feb 26, 2017 9:47 pm
Hello everybody,
i've got an idea, and I'm willing to implement it (very slowly because time, you know...).
But before spending days on developing it, I'd like to know what you think about it.
Mainly, it's this: developing a background of wars, attacks, victories, defeats, alliances, treachery and taxation for Oolite systems.
This background would evolve on a turn-by-turn basis, each turn happening during a jump of the player.
The main advantages as I see it:
- the player would be taxed (depending on their chosen base system and the system they enter), which would erode their money and balance the game (too much money being a problem),
- the background of wars could be understood as a developing (hi)story by the player,
- the oxp would provide some hooks for other oxps to know and react (on which system attacks which system, who defends, who loses, what are the alliances, the enemies, the bankrupt systems, what is the current economy (size, taxation), what is the goodwill of a system towards others... ),
- the story sentences could be enriched by other oxps ( )) )
Programmatically, I think a simple (!) machine state could be enough.
What do you think ?
Day
Edited: changed the OXP name to Diplomancy following Cholmondely suggestion.
i've got an idea, and I'm willing to implement it (very slowly because time, you know...).
But before spending days on developing it, I'd like to know what you think about it.
Mainly, it's this: developing a background of wars, attacks, victories, defeats, alliances, treachery and taxation for Oolite systems.
This background would evolve on a turn-by-turn basis, each turn happening during a jump of the player.
The main advantages as I see it:
- the player would be taxed (depending on their chosen base system and the system they enter), which would erode their money and balance the game (too much money being a problem),
- the background of wars could be understood as a developing (hi)story by the player,
- the oxp would provide some hooks for other oxps to know and react (on which system attacks which system, who defends, who loses, what are the alliances, the enemies, the bankrupt systems, what is the current economy (size, taxation), what is the goodwill of a system towards others... ),
- the story sentences could be enriched by other oxps ( )) )
Programmatically, I think a simple (!) machine state could be enough.
What do you think ?
Day
Edited: changed the OXP name to Diplomancy following Cholmondely suggestion.