Thargoids in interstellar space and deliberate misjumps
Posted: Mon Oct 03, 2016 7:32 am
Hi all,
there was a thread in the unread posts that I am reading to make sure I am fully versed with with has been going on in the game which discussed misjumps and it was mentioned, and as I recall from the original Elite, that Thargoid have the ability to pluck a jumping ship and hike it over to 'their' side to pummel it. Which is all fair enough as they would assemble a small squadron to blast the enemy that they 'invited'.
However, if you create a deliberate misjump, shouldn't that change things?
I can see that the Thargoids would have patrols flying through their space to guard against incursions by the Navy and others but as space is bleedingly big, the guards can't be everywhere at once. So they would probably install something like listening posts to listen out for the telltale signs of a misjump ot invasion which are linked to one of a number of guard stations where a fleet of ships is just waiting to investigate when the snoopers tell them there is something to investigate.
So shouldn't there be a good possibility that when you force the misjump, that there won't be a welcoming party when you arrive, but that within a certain amount of time the guards (a larger group than the 'normal' patrols) will arrive? Of course, if you are unlucky, then your misjump will land you in the middle of one of their patrols just like now.
And if there are automated listening posts, can't there be a gizmo that can actually track these listening posts to use as a makeshift beacon system?
Would this be doable?
there was a thread in the unread posts that I am reading to make sure I am fully versed with with has been going on in the game which discussed misjumps and it was mentioned, and as I recall from the original Elite, that Thargoid have the ability to pluck a jumping ship and hike it over to 'their' side to pummel it. Which is all fair enough as they would assemble a small squadron to blast the enemy that they 'invited'.
However, if you create a deliberate misjump, shouldn't that change things?
I can see that the Thargoids would have patrols flying through their space to guard against incursions by the Navy and others but as space is bleedingly big, the guards can't be everywhere at once. So they would probably install something like listening posts to listen out for the telltale signs of a misjump ot invasion which are linked to one of a number of guard stations where a fleet of ships is just waiting to investigate when the snoopers tell them there is something to investigate.
So shouldn't there be a good possibility that when you force the misjump, that there won't be a welcoming party when you arrive, but that within a certain amount of time the guards (a larger group than the 'normal' patrols) will arrive? Of course, if you are unlucky, then your misjump will land you in the middle of one of their patrols just like now.
And if there are automated listening posts, can't there be a gizmo that can actually track these listening posts to use as a makeshift beacon system?
Would this be doable?