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OXP appears in different classes
Posted: Sun Aug 28, 2016 3:26 am
by RockDoctor
I just noticed - the "Station self-destruction codes" OXP appears as a piece of "Equipment" when I look at the list of OXPs that I might wish to remove, but in the list of OXPs to add, it's classified as a Weapon.
This one is particularly noticeable because the "Weapon" is the very last entry in that table. But there may be others.
Can anyone replicate this?
Is it an OXP bug (in "self-destruct") or an Oolite bug?
I'm on version 1.84.
Re: OXP appears in different classes
Posted: Sun Aug 28, 2016 6:29 am
by phkb
I suspect a mismatch in the categories between the one set on the oxp download page, and the one set internally in the manifest.plist file.
Re: OXP appears in different classes
Posted: Sun Aug 28, 2016 1:43 pm
by Cody
I suspect squirrels - dodgy little critters!
Re: OXP appears in different classes
Posted: Sun Aug 28, 2016 3:50 pm
by RockDoctor
Cody wrote:I suspect squirrels - dodgy little critters!
Dodgy ... but tasty! Sooooo tasty!
Re: OXP appears in different classes
Posted: Sun Aug 28, 2016 4:22 pm
by Cody
Aye, but so scrawny - takes three of 'em to make a decent quarter-pounder!
Re: OXP appears in different classes
Posted: Sun Aug 28, 2016 4:54 pm
by Smivs
Re: OXP appears in different classes
Posted: Fri Mar 12, 2021 6:47 pm
by RockDoctor
Oddly, if you trigger the self-destruct, launch, then re-dock ... you survive the explosion.
Which seems a little odd.
Back to the save-game.