Redspear wrote: ↑Mon Feb 27, 2017 5:19 pm
Terris is an example of a game that I wouldn't like oolite to emulate. They're very different games of course but I'm thinking in particular with regards to difficulty.
Suppose there are three different game states with regards to difficulty:
1. Easy with little or no practice needed beyond familiarisation with the controls
2. Challenging without practice but easy with sufficient practice
3. Challenging even with significant practice.
Many 'arcade ' games progress through these three stages with the boundaries of each depending on the player but the order bring very much 1, 2, 3.
Oolite by contrast goes something like: 2, 3 (first trip to a more dangerous system or with a sensitive cargo), 2 (half-decent equipment), 1 (iron-assed), 2 (missions), 1 (comfortable)
The up and down element of Oolite's difficulty is something I quite like - I just don't like that it 'finishes' with a '1'.
When difficulty drops there can be a sense of accomplishment "Done it!" that I don't get from tetris - where the only change of pace is for it to steadily increase.
At the risk of repeating myself, I favour an approach where there is a sense of achievement that the player has some time to 'bask in'. But not where there is nothing left to achieve. So rather than 'finishing' on a long, drawn-out 1 (or even a 3 a la Tetris) I think that a 'long 1' interspersed with the odd 2 or three might be the way to go.
After a period of easy "pootling about":
"Commander we have a mission for you that many of my advisors tell me is impossible. Frankly we need it to be possible because our situation is desperate and being one of the few Elite pilots known to us we're all hoping you're the man/woman/lobster/thing for the job".
Randomised Elite missions? It's the best I've got
Just reading through this - and have read bits and pieces elsewhere on this thread.
This (to me) seems to be concerned with the "end-game". And I've never gotten that far, myself! But to me there seem to exist various fixes for this concern within the galaxy of the Oolite oxp's.
1) Load up Xeptatl's Sword, the mission to end all missions, culminating in a battle royal against the Thargoids. And then retire!
2) Start loading tougher and tougher ships into your game (but don't take one yourself). See
"red tag" &
ubership for two partial lists.
3) Devise a meta-oxp which does (2) for you, drip feeding tougher ships into the game as one progresses through the Elite ranks, emulating the improvement of technology. It could encompass
3a) the weakening of GalCop (with fewer and fewer vipers, say), the transmogrification of democracies
etc. into anarchies, the rise of the Comoonin and the dictatorships,
et cetera, et cetera.
- and of course the concomitant effects on trade (getting much more dangerous and accompanied by a corresponding increase in profit margins).
3b) the emboldening of the Thargoids (add in tougher ones over time)
3c) the increase in piracy (tougher pirates, weakening of trade, battles between protected trade convoys and pirate flotillas with them getting ever better ships)
And, by the way, I also stumbled across this:
Idea: option to retire your commander and scoreboard (2014)
And, even further, "by the way", are there any other oxp's which need a red tag?