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Library

Posted: Fri Jul 22, 2016 4:28 pm
by Svengali
Image

Reinventing the wheel is not everybodys taste, so here comes a collection of useful snippets and helpers. Its main purpose is to simplify or unify some common tasks used by OXPers. Library is the successor to CCL, Hyperradio and OXPConfig. The library does not alter any native JS objects (like Array or String) to avoid clashes and does not clutter the global namespace.

[EliteWiki] Library (or the WIKI-Backup Library)

Some key features:
  • Lib_Config.js - Configuration interface. Replaces OXPConfig. Supports multiple entries and path handling.
  • Lib_GUI.js - Unified GUI image, sound and music handling. It allows multiple background AddOns to be installed. Users may switch between them.
  • Lib_Music.js - Unified event driven music handling. Replaces Hyperradio.

Re: Library

Posted: Mon Aug 08, 2016 11:44 am
by Svengali
New versions for Library and BGS .-) I guess they are ready for release, but we'll see.

Re: Library

Posted: Sat Aug 13, 2016 10:16 pm
by Cody
Only just back in the saddle - good to see settings now persisting. Muchas gracias!

Re: Library

Posted: Sun Aug 14, 2016 10:36 pm
by Svengali
Cody wrote:
Only just back in the saddle - good to see settings now persisting. Muchas gracias!
Yep. I've removed the 'force defaults' thing in BGS. It was time to do it...

Re: Library

Posted: Thu Aug 18, 2016 3:11 am
by Keeper
For years I've had some changed images and sounds for this set. I've updated them to match the new set. I figure people might like them, so I've uploaded them.

The screens have a bit of the "legend" icons showing the relative order of government and economy types, as well as a function key menu with English labels (the old menu from the previous BGS set but with text added by myself -- now blended over the new backgrounds nicely). Here's a 16:10 screenshot: http://www.keeper1st.com/Oolite/bgsexample.png

For the sounds, I replaced the "Item Sold" and "Item Bort" (?!) with nice little chimes (can't remember where they came from -- original Oolite?), changed things like "Ortopilot activated" into "Autopilot activated", trimmed some dead air (e.g. so instead of "missile......armed" it's "missile armed"), removed all instances of Majel Barrett from Star Trek (nothing against the late Ms Barrett or Star Trek; I just think the second voice is unnecessary), and greatly changed the extremely long and drawn-out game-over sound into a rather rapid explosion then sudden expulsion of air into silence, which is rather more shocking and realistic.

You're free to add them to the pack if you like.
http://www.keeper1st.com/Oolite/bgs2changedimages.zip
http://www.keeper1st.com/Oolite/bgs-editedsounds.zip

Re: Library

Posted: Thu Aug 18, 2016 10:07 pm
by phkb
Small bug:

Code: Select all

07:14:03.092 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (Lib_EntityStrength 1.0): TypeError: s is null
07:14:03.092 [script.javaScript.exception.unexpectedType]:       ../AddOns/Testing.oxp/Library1.0.oxp/Library1.0.oxp/Scripts/Lib_EntityStrength.js, line 47.

Re: Library

Posted: Fri Aug 19, 2016 3:13 pm
by Svengali
phkb wrote:
Small bug:
Oh, yes. I need to guard it. Muchas gracias.

Re: Library

Posted: Sun Aug 21, 2016 2:43 pm
by Svengali
New version online.

Changes:
  • Lib_EntityStrength - Guarded check - although a bit undertested atm.
  • Lib_GUI - Added suffixes for alertConditionRed and hudAllowsBigGui and handling for mission.exitScreen which doesn't trigger guiScreenChanged.
  • lib_fx - Attempt to avoid sunglare popping in (with BGS jump and docking sequence).
I've also changed the BGS jump shader a bit.

@Keeper - Just grabbing it .-)

Re: Library

Posted: Sun Aug 21, 2016 3:08 pm
by Cody
Svengali wrote:
I've also changed the BGS jump shader a bit.
Indeed! Certainly different, amigo - if only that old momentary stutter could be removed.

I always swap the BGS buy/sell .oggs for Oolite's defaults, btw - BGS's are too long.

Re: Library

Posted: Fri Sep 02, 2016 12:48 am
by Keeper
I just realized that the zip file of the edited images I uploaded was the wrong one. That was for the old set. The images for the new set are at http://www.keeper1st.com/Oolite/bgs2changedimages.zip

Re: Library

Posted: Fri Sep 02, 2016 9:07 am
by Svengali
Cody wrote:
if only that old momentary stutter could be removed.
Try - https://bb.oolite.space/viewtopic.php?f= ... 52#p251252. For me it solved it.

@Keeper: *grins, grab*

Re: Library

Posted: Fri Sep 02, 2016 10:22 am
by Cody
Tried that a while back, and tried it again just now - no luck.

Re: Library

Posted: Wed Oct 05, 2016 1:55 pm
by Cody
This popped up:

Code: Select all

14:40:00.123 [script.javaScript.exception.notFunction]: ***** JavaScript exception (<unidentified script>): TypeError: pos.normalize is not a function
14:40:00.123 [script.javaScript.exception.notFunction]:       ../AddOns/Library1.0.oxp/Scripts/lib_fx.js, line 57.

Re: Library

Posted: Mon Oct 10, 2016 3:52 pm
by cbr
When i look at the animation demo i am wondering if library could be used to simulate 'screensaver mode' ?

loading the data from a random system/planet (size and texture) and displaying it like the animation demo displays
the 'moon' preferable with the current planet shader :)

Re: Library

Posted: Tue Oct 11, 2016 2:58 pm
by Svengali
Cody wrote:
This popped up:
It's already gone in the last WIP-version. Still - thanks a lot, Cody .-)
cbr wrote:
When i look at the animation demo i am wondering if library could be used to simulate 'screensaver mode'?
I doubt it. missionscreens are rather limited (no multipass, no blending, etc.) atm.