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Starting to hate those Kamikaze fighters...

Posted: Mon Apr 24, 2006 11:25 am
by Wolfwood
Way too many times in the midst of a dogfight, some poor stupid pirate starts hyperspace injecting and crashes his ship onto mine on an attack run...

Is this because the AI is too slow to react at those flying velocities or is it really a viable strategy for a group of pirates to have one of them crash the trader and the rest of them to pick up the pieces...? :?

Posted: Mon Apr 24, 2006 1:03 pm
by aegidian
Stoopid AI - instinct influenced AI (coming soon, in v1.67?) should help modify this behaviour.

Posted: Mon Apr 24, 2006 1:19 pm
by Wolfwood
Ah, good to hear! That would lessen my panic attacks when I see a pirate coming towards me with the injectors burning... :)

Posted: Tue Apr 25, 2006 12:35 am
by themacman
yeah I noticed this too I use to think, "o, it'll just move," but then I died...several times

Posted: Wed Jul 05, 2006 1:58 pm
by CWolf
Which version does this happen on?

Not had it on the PC version myself yet...

Posted: Mon Aug 07, 2006 7:41 pm
by lolwhites
Has happened twice on my PC version; if I try using my injectors to escape and any pirate manages to follow me, he starts thinking he's a missile.