[Release] More Escape Pods 0.1.2
Posted: Wed Jun 22, 2016 6:18 pm
I've been playing Oolite for a couple years, and there's one thing that I've always wanted to change. So, I'm working on an OXP for it. I want to add a chance that the following ships will carry an escape pod: Adder, Sidewinder, Gecko, Mamba, Moray, Cobra Mk1, Krait, and Asp. This chance varies depending on ship type, from 10% chance to 35% chance.
I've used code like this, in
I have packaged it as an OXZ file, and tested it to be sure it works (as far as I can tell). I'm not sure whether or not
it would be worth distributing...
This is what I have so far: https://www.dropbox.com/s/q0n8ocmmfr1gg ... 1.oxz?dl=0
UPDATE: Direct link for most recent version: http://wiki.alioth.net/img_auth.php/6/6 ... .0.1.2.oxz
I would appreciate if anyone could tell me of any possible errors in the above code, and if someone could answer any of these questions:
I've used code like this, in
shipdata-overrides.plist
, for each ship:
Code: Select all
{
"cobramk1" = {
has_escape_pod = 0.35;
};
}
it would be worth distributing...
This is what I have so far: https://www.dropbox.com/s/q0n8ocmmfr1gg ... 1.oxz?dl=0
UPDATE: Direct link for most recent version: http://wiki.alioth.net/img_auth.php/6/6 ... .0.1.2.oxz
I would appreciate if anyone could tell me of any possible errors in the above code, and if someone could answer any of these questions:
- Would 1.72 be the minimum version needed for the above code?
- What other oxps could this conflict with (I can't think of any that use
shipdata-overrides.plist
)? - What category should I mark it as? My guess would be Miscellaneous.
- Should I even bother trying to get it on the expansions list? (oolite.org/oxps/)