Heat shielding values
Posted: Sun Jun 19, 2016 10:28 pm
The base level of heat shielding is 1.0. Adding the heat shielding equipment increases the value to 2.0. I had thought that 2.0 was the standard maximum value for heat shielding, but then I found this in the core Javascript populator:Couriers get a default heat shielding of 6.0! I think this is a case of NPC's getting a better deal than the player!
Then I was looking at the definition for the GalTech Escort fighter player variant and found this:The standard heat shielding is 10?!
So my question is: What is the effective value range for heat shielding? I'm thinking about this in terms of Ship Configuration in two ways: firstly the types of heat shielding I make available for purchase, and secondly, making sure ShipConfig doesn't override an existing value (like the 10 for a GalTech Escort). If I provided the equipment to set the player's heat shielding value to 10, is that a ridiculous setting?
Code: Select all
this._addCourier = function(pos)
{
if (this._roleExists("trader-courier"))
{
var t = this._addShips("trader-courier",1,pos,0);
}
else
{
log(this.name,"Tried to add trader-courier but no ships of that role found - using default 'trader'");
var t = this._addShips("trader",1,pos,0);
}
t[0].bounty = 0;
t[0].heatInsulation = 6;
if (t.escortGroup)
{
var gs = t.escortGroup.ships;
for (var i=gs.length=1; i>=0; i++)
{
gs[i].heatInsulation = 6;
gs[i].bounty = 0;
}
}
this._setEscortWeapons(t[0]);
return t;
}
Then I was looking at the definition for the GalTech Escort fighter player variant and found this:
Code: Select all
heat_insulation = "10.0";
So my question is: What is the effective value range for heat shielding? I'm thinking about this in terms of Ship Configuration in two ways: firstly the types of heat shielding I make available for purchase, and secondly, making sure ShipConfig doesn't override an existing value (like the 10 for a GalTech Escort). If I provided the equipment to set the player's heat shielding value to 10, is that a ridiculous setting?