Planet description tables
Posted: Sat Jun 11, 2016 3:50 am
Hello,
I created a set of tables at
Planet description tables that summarize the default planet descriptions with a maximum 3-letter code. For example Tibedied in Galaxy 1 has a default Oolite description of, This planet is most notable for Tibediedian Arma brandy but scourged by deadly edible grubs, which is encoded in the table as
The total list of keys are:
1) Mission or immersion OXPs based on these keys.
2) Guiding the visual appearance of planets if alternative textures used.
If the planet description contained clues that trees were present then the key
Some interesting key combinations are apparent,
and so on.
Either these tables could be used literally in OXPs and scanned, or else just use the tables manually to identify desired key combinations of interest during code writing and just retain the list of valid system id's for each galaxy.
I created a set of tables at
4GX where the keys refers to
4brandy (fields of agriculture)
GplaGue of killer/deadly animals
XeXotic food, also edible poets/moths
G for plague does not occur for descriptions that included 'plagued by solar activity', that is instead covered by the keys S or >. The total list of keys are:
AAnimal to see (zoo or hunting)
BBoring/Tedious
Cfrequent/deadly/dreadful Civil war
Dkiller/evil/lethal Disease
Eoccasional/unprEdictable civil war
Fgreat/vast Forests
GplaGue of killer/deadly animals
HHoopy casinos (see1)
IUnusual/Weird Forests (Indigo coloured leaves)
JJuice (from animal/tree)
Ksports (Karate) that need gravity (Championships, seeZ)
LLoathing for casinos
MMountains
NNightlife
OOceans (see;and<too)
PPlantations (see=and4too)
QfreQuent/unpredictable/deadly earthQuakes (see5)
RRock formations
Sravaged by (also unpredictable) Solar activity (see>)
TTrees
Urevolting/Unremarkable dump
Vgreat Volcanoes (see?)
Wevil Water/gargle blasters (both drink and spa)
XeXotic food, also edible poets/moths
YshYness
ZZero-G sports (big canyons)
[loathing of discos
\produce exciting sit coms (see2)
]loathing of sit coms
^silliness
_mating traditions
1unusual Casinos
2produce unusual sit coms
3brew
4brandy (fields of agriculture)
5occasional Quakes
6love for tourists (Recreation)
7love for poetry
8love for food blenders
9loathing of food blenders
:parking meters (for space craft too)
;pink Oceans
<unusual Oceans
=pink Plantations
>occasional Solar activity
?weird Volcanoes
@Anything is ok (insert into tables for other purposes)
1) Mission or immersion OXPs based on these keys.
2) Guiding the visual appearance of planets if alternative textures used.
If the planet description contained clues that trees were present then the key
T is available and distinct from that for extensive forests, F. Key I captures unusual options for the visual appearance of forests which have been described as weird etc. Similarly, the appearance of oceans can be influenced by key < for unusual oceans and key ; for the legendary pink oceans. If clues indicate that mountains are present then key M is available, distinct from R for rock formations, and Z for Zero-G sports.Some interesting key combinations are apparent,
;Q and ;5 are pink tsunamis AH casino with nearby game reserves3X a fabulous meal^C silliness in midst of civil war and so on.
Either these tables could be used literally in OXPs and scanned, or else just use the tables manually to identify desired key combinations of interest during code writing and just retain the list of valid system id's for each galaxy.