[RELEASE] Fighters 1.5

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: another_commander, winston

cag
Deadly
Deadly
Posts: 197
Joined: Fri Mar 17, 2017 1:49 am

Re: [RELEASE] Fighters 1.3

Post by cag »

I encountered:

Exception: Error: Ship.addDefenseTarget: Invalid arguments (null) -- expected target.
Active script: fighters-ship 1.3
fighters-ship.js, line 139:

Improbable as it may seem, a fighter can die w/o a ship targetted! I cannot reproduce this as they weren't my fighters. I was waiting to dock when my debug console burped.
"Better to be thought a fool, boy, than to open your trap and remove all doubt." - Grandma [over time, just "Shut your trap... fool"]
"The only stupid questions are the ones you fail to ask." - Dad
How do I...? Nevermind.
User avatar
Norby
---- E L I T E ----
---- E L I T E ----
Posts: 2577
Joined: Mon May 20, 2013 9:53 pm
Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
Contact:

Re: [RELEASE] Fighters 1.4

Post by Norby »

Thank you for the report! I fixed it in v1.4.
User avatar
Norby
---- E L I T E ----
---- E L I T E ----
Posts: 2577
Joined: Mon May 20, 2013 9:53 pm
Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
Contact:

Re: [RELEASE] Fighters 1.5

Post by Norby »

Fighters v1.5 is out, featuring a new type: Robot Fighter.
Available in all stations as a smaller but more costly alternative of the Light Fighter: need only 1t cargo space instead of 5t, but each costs 5000 credits.
Looks like a Tharglet but internally controlled by computers.

Image

A Cobra Mark III can hold up to 15 of them in Fighter Bay, which is a good help against large groups of attackers, at least as chaff. ;)
User avatar
Cholmondely
Archivist
Archivist
Posts: 4997
Joined: Tue Jul 07, 2020 11:00 am
Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
Contact:

Re: [RELEASE] Fighters 1.5

Post by Cholmondely »

Norby wrote: Thu May 26, 2016 8:15 pm
The following fighters are in real sizes, compare with a cargo box:
Image

Compare size of a heavy fighter with light ones:
Image

More comparsion from missiles to Adder:
Image
I've created a new Category page for our wiki: Category:Drones

Does anybody have a feel for which of these are manned and which are drones? Am I correct in presuming that only the robot fighters are drones?

Code: Select all

Fighter     Class  Size(m)  Speed    Cost  Occupy En.+Arm Recharg Pitch Laser      Other
Light       Knight 6x4x10   600      1000  5t     0+1     0       2.5   Pulse      No shields, just armor
Robot       AI     7x2x8    400      5000  1t     1       2       3     Pulse      No pilot so need only 1t cargo space
Swarm       Pawn   6x2x10   500      2000  5t     0+0.5   1       2     3*Pulse    3 ships in a group, Organic armor, need 3 Alien Items
Raider      Bishop 13x3x16  400      3000  10t    2       1       2     Dual Pulse ECM, passive cloak in cloaked era
GalTech     Rook   19x5x23  300/2100 5000  15t    2       2       1.8   Beam       ECM, Injectors, need Galaxy 6 or Constrictor mission
Steel Shark Queen  20x8x22  200      10000 20t    2       2       1.6   Sniper     ECM, Need Galaxy 7 or Nova Mission
Shark       Queen  20x8x22  200/1400 10000 20t    2+2     2       1.4   Sniper     ECM, Organic, Injectors, need 5 Alien Items, Galaxy 7 or Nova
Iron King   King   28x6x18  100      20000 25t    2       2       1.2   Thargoid   ECM, need Galaxy 8 or Thargoid Plans
King        King   28x6x18  100/700  50000 25t    2+6     2       1     Thargoid   ECM, Organic, Injectors, need 10 Alien Items, Galaxy 8 or Thargoid Plans
Reference: https://wiki.alioth.net/index.php/Fighters
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
User avatar
montana05
---- E L I T E ----
---- E L I T E ----
Posts: 1166
Joined: Mon May 30, 2016 3:54 am
Location: lurking in The Devils Triangle (G1)

Re: [RELEASE] Fighters 1.5

Post by montana05 »

Cholmondely wrote: Sun Jan 30, 2022 1:17 pm
Does anybody have a feel for which of these are manned and which are drones? Am I correct in presuming that only the robot fighters are drones?
Swarm Group and Robot Fighter are unmanned, all others using the spacesuit as escape craft for the pilot.
Scars remind us where we've been. They don't have to dictate where we're going.
Post Reply