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Outerra - 3D planetary engine

Posted: Mon Apr 18, 2016 12:29 pm
by Disembodied
Ooooo ...
Outerra is a unique 3D rendering engine, a world rendering engine capable to seamlessly render whole planets from space down to the surface. It can use arbitrary/varying resolution of elevation data that it further dynamically refines using fractal algorithms. The fractals try to mimic natural processes, generating fine, believable terrain with high resolution. The world is also being dynamically textured and populated with vegetation using predefined land type material sets and the computed terrain attributes.
http://www.outerra.com/index.html

Re: Outerra - 3D planetary engine

Posted: Mon Apr 18, 2016 1:55 pm
by kanthoney
That's a bit smoother than ED! It can't be real time, surely?

Re: Outerra - 3D planetary engine

Posted: Mon Apr 18, 2016 2:55 pm
by Disembodied
kanthoney wrote:
That's a bit smoother than ED! It can't be real time, surely?
I'm afraid I exhausted my technical assessment in my first post ... :) But according to the poster of this YouTube video (from four years ago!), this was "Real-time, shot in the engine":

https://www.youtube.com/watch?v=Nt1mHCBKQzo

Re: Outerra - 3D planetary engine

Posted: Mon Apr 18, 2016 3:07 pm
by Cody
Yeah, it's been around a while - nice engine, waiting for a game!

Re: Outerra - 3D planetary engine

Posted: Mon Apr 18, 2016 6:47 pm
by ffutures
That's gorgeous - any chance of adapting it to Oolite planets?

Re: Outerra - 3D planetary engine

Posted: Mon Apr 18, 2016 7:43 pm
by kanthoney
That's optimistic!

Re: Outerra - 3D planetary engine

Posted: Mon Apr 18, 2016 7:46 pm
by Commander_X
They have a demo game available for download -- Anteworld (see here) -- that shows off the engine. Smoother than ED, and even SpaceEngine, but with the "advantage" that it deals with only one planet.