The pain of flying an Andromeda...or any other big ship!
Posted: Mon Apr 04, 2016 6:21 pm
First of all I have to say that Oolite is one most amazing game developed and kept alive purely for the fun of the game by the fans!
For this I love you ALL very, very much!
Yet there are some major problems we have to talk about.
Please be assured that I do not want to insult or criticize anybody here!
As I explained I am playing Elite since 1986. I took also part (since 2004) in developing Elite IV thus a long time before most ppl. knew that Dave Braben was working on the Elite IV.
Now for the topic:
1) I would like to work on the entire Trading section of the game. I am a trading pro and that was the reason I started playing elite at first place. There is an incredible potential for developing the entire Trading and industrial aspect of the game. I will put up a topic and maybe workgroup later if you like.
2) So facing the fact that Oolite is rather a dogfight/mission game (more or less which is no problem) we have to think about some major problems regarding this topic:
2.1) When I am flying an Andromeda the size of a small moon I expect 2 things: a) That I have to pay about 100 Million credits for it and b) that I will be able to get the damn best and biggest weapons that are out there that will pulverize those horrible pirate packs counting up to 10 ships with one clean strike!
But what I get and how I feel is like being one giant Blue Whale drifting in space equipped with a tiny laser and some insufficient shields while hordes of Giant White sharks attack me while I am only able to drift along in space the giant whale I am.
Thus what I wish for are not only multiple lasers, which I love, but size adjusted INDIVIDUAL lasers and cannons that are REALISTIC considering the size of my space ship. The disadvantage of big ships are otherwise so drastic regarding agility and maneuverability that there is no use at all buying such an expensive and big ship. And while I am aware of the "anti death Star policy" of Oolite aka. "big ships must not be too strong" I demand my big big ship that has the firepower of 50% of the entire fleet of the Empire.
As it is now even with my uber laser and my base gatling laser or my LF Base Cannon, which is by the way merely more than a sting of a mosquito, I am more or less helpless. The best weapon I have flying even the Andromeda is ramming the pirates. And this is not how the game should be. Don't you agree? On the other hand I take the view that the big ships are far too cheap IF you want to get them adequate firepower. Make them EXPENSIVE - also the weapons.
Remember the Panther Clipper? I bought 100 shield generators and the big Plasma Converter. Then I had no more space for trading but that was MY decision! I had fun exploring and I was ABSOLUTELY SAVE from those rebel friends! You get my point?
As it is now Oolite is a dogfight game for small up to moderate size ships. Even with the uber lasers. And yes: I tried them all. I also flew almost all ships while running 300 oxps who are AMAZING and great by the way. Especially the politically non-correct ads!
My wishes are the following:
1) Create real uber size weapons that use up most of the ships cargo space and that suck-up huge amounts of energy and even shield energy when used. Make those weapons expensive and rare! If you are able to buy an Andromeda you are one nasty rich and probably ugly evil criminal bastard anyway - so why not letting ppl. pay for those weapons? Even create illegal weapons, why not?
2) GET ME MY SINGLE BUYABLE SHIELD generators back! If I decide that i want to be a lazy, lame trader and explorer in my whale size ship so let it be! Make those shield generators BIG until they suck up my entire cargo bay. Thus you can only decide to have either a Death Star sized super weapon in your Andromeda while having tiny shields or you have 100 shields on only a pulse laser. You get my point?
3) PLEASE by GOD I do not want to read this ever again: "Weapons destroyed - buy another one before you sell your ship!!" - I am losing my weapons at any anarchy system driving my Andromeda. ALL-THE-TIME because some moron is ramming me every time. If it is not the pirates it is my escort ships wo ram me all the time kamikaze style. Why not getting us some Weapon Stasis generator that secures ONLY the weapons if you are getting rammed? I am willing to lose ANY equipment but my weapons. Those should be the last I am losing. I can't even repair the weapons with my repair bots or nanobots.
Having ranted this much now I want once more express how much I love this game. There are so many amazing things going on in the Ooniverse with hermits, ads, stations, Thargoids and missions that I will never ever stop playing this.
I would love to give you guys input in how to improve the game play more regarding the economy/trading with some brand new aspects like starting your own factory in space you have to supply with raw materials up to the Political career in systems you can run as politician.
I would also love to implement my idea of "shipyards" that are building individual module based ships.
Just one thing: trading objects 20 tons (which means 20 objects) at a time is completely useless to make serious money with. Make it kilo-wise. Or unit wise. We also need far more standard products, people! I am thinking about 200 products you can trade on every system - and I am not talking about the special cargo trading but an significantly expanded standard trading which should enable the development of entire production chains in your own workshops on space stations (you can rent) or factory ships.
More on that later! If you like.
For this I love you ALL very, very much!
Yet there are some major problems we have to talk about.
Please be assured that I do not want to insult or criticize anybody here!
As I explained I am playing Elite since 1986. I took also part (since 2004) in developing Elite IV thus a long time before most ppl. knew that Dave Braben was working on the Elite IV.
Now for the topic:
1) I would like to work on the entire Trading section of the game. I am a trading pro and that was the reason I started playing elite at first place. There is an incredible potential for developing the entire Trading and industrial aspect of the game. I will put up a topic and maybe workgroup later if you like.
2) So facing the fact that Oolite is rather a dogfight/mission game (more or less which is no problem) we have to think about some major problems regarding this topic:
2.1) When I am flying an Andromeda the size of a small moon I expect 2 things: a) That I have to pay about 100 Million credits for it and b) that I will be able to get the damn best and biggest weapons that are out there that will pulverize those horrible pirate packs counting up to 10 ships with one clean strike!
But what I get and how I feel is like being one giant Blue Whale drifting in space equipped with a tiny laser and some insufficient shields while hordes of Giant White sharks attack me while I am only able to drift along in space the giant whale I am.
Thus what I wish for are not only multiple lasers, which I love, but size adjusted INDIVIDUAL lasers and cannons that are REALISTIC considering the size of my space ship. The disadvantage of big ships are otherwise so drastic regarding agility and maneuverability that there is no use at all buying such an expensive and big ship. And while I am aware of the "anti death Star policy" of Oolite aka. "big ships must not be too strong" I demand my big big ship that has the firepower of 50% of the entire fleet of the Empire.
As it is now even with my uber laser and my base gatling laser or my LF Base Cannon, which is by the way merely more than a sting of a mosquito, I am more or less helpless. The best weapon I have flying even the Andromeda is ramming the pirates. And this is not how the game should be. Don't you agree? On the other hand I take the view that the big ships are far too cheap IF you want to get them adequate firepower. Make them EXPENSIVE - also the weapons.
Remember the Panther Clipper? I bought 100 shield generators and the big Plasma Converter. Then I had no more space for trading but that was MY decision! I had fun exploring and I was ABSOLUTELY SAVE from those rebel friends! You get my point?
As it is now Oolite is a dogfight game for small up to moderate size ships. Even with the uber lasers. And yes: I tried them all. I also flew almost all ships while running 300 oxps who are AMAZING and great by the way. Especially the politically non-correct ads!
My wishes are the following:
1) Create real uber size weapons that use up most of the ships cargo space and that suck-up huge amounts of energy and even shield energy when used. Make those weapons expensive and rare! If you are able to buy an Andromeda you are one nasty rich and probably ugly evil criminal bastard anyway - so why not letting ppl. pay for those weapons? Even create illegal weapons, why not?
2) GET ME MY SINGLE BUYABLE SHIELD generators back! If I decide that i want to be a lazy, lame trader and explorer in my whale size ship so let it be! Make those shield generators BIG until they suck up my entire cargo bay. Thus you can only decide to have either a Death Star sized super weapon in your Andromeda while having tiny shields or you have 100 shields on only a pulse laser. You get my point?
3) PLEASE by GOD I do not want to read this ever again: "Weapons destroyed - buy another one before you sell your ship!!" - I am losing my weapons at any anarchy system driving my Andromeda. ALL-THE-TIME because some moron is ramming me every time. If it is not the pirates it is my escort ships wo ram me all the time kamikaze style. Why not getting us some Weapon Stasis generator that secures ONLY the weapons if you are getting rammed? I am willing to lose ANY equipment but my weapons. Those should be the last I am losing. I can't even repair the weapons with my repair bots or nanobots.
Having ranted this much now I want once more express how much I love this game. There are so many amazing things going on in the Ooniverse with hermits, ads, stations, Thargoids and missions that I will never ever stop playing this.
I would love to give you guys input in how to improve the game play more regarding the economy/trading with some brand new aspects like starting your own factory in space you have to supply with raw materials up to the Political career in systems you can run as politician.
I would also love to implement my idea of "shipyards" that are building individual module based ships.
Just one thing: trading objects 20 tons (which means 20 objects) at a time is completely useless to make serious money with. Make it kilo-wise. Or unit wise. We also need far more standard products, people! I am thinking about 200 products you can trade on every system - and I am not talking about the special cargo trading but an significantly expanded standard trading which should enable the development of entire production chains in your own workshops on space stations (you can rent) or factory ships.
More on that later! If you like.