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Missiles shot at point blank

Posted: Sat Apr 02, 2016 10:33 am
by Astrobe
The combat AI has a clear tendency to launch missiles when it's about to die. The very annoying thing is that it often happens when dogfighting. As a result, missiles are launched almost at point blank, leaving very little reaction time to ECM (and let's just hope it's not ECM-hardened missiles) . This is very frustrating to lose a won fight because of that. It's also very suicidal move on the AI's part, because the explosion would probably hit it as well.

Re: Missiles shot at point blank

Posted: Sat Apr 02, 2016 1:08 pm
by Norby
It is not a core feature, I think you use one of these OXPs: Detectors, HardShips, LaserCannons, Towbar, RocketMiner, RocketShips.

I implemented this to balance the bonus given by these OXPs (looks like there are many which inherited it), right before a scripted eject which give more escape pods but with additional risk.

Thank you for the idea, I plan to put something like this into the next versions (just I do not know when will be released):

Code: Select all

if(player.ship.position.distanceTo(other.position) > 5000*Math.random())
    other.fireMissile();
Meantime if you would like to turn it off then comment out the fireMissile() call in .js of the OXP you use.

Re: Missiles shot at point blank

Posted: Sat Apr 02, 2016 1:43 pm
by Cody
Ferdies seem to have a penchant for this - my finger hovers over the ECM whenever a dying Ferdie charges in.

Re: Missiles shot at point blank

Posted: Sat Apr 02, 2016 4:45 pm
by Astrobe
So. It. Was. You.
:D
Indeed I have towbar installed. Thanks for the tip!

Re: Missiles shot at point blank

Posted: Mon Apr 25, 2016 11:02 am
by Cmd Northgate
Adders also do this as well. I've been destroyed a few time by the final action of an added. I always finish them off now at a bit of a distance, or make sure they have fired their missile earlier in the combat.

I also used to suffer from being destroyed by a missile release from a ferdie at close range as the hurtle past. Not so much now, guess I'm just more wary of the tactic.

Re: Missiles shot at point blank

Posted: Mon Apr 25, 2016 11:12 am
by Amah
Not sure if helps with point blank missiles (yeah, ferdies seem to have a hang of that *sigh) but maybe AutoECM might help - https://bb.oolite.space/viewtopic.php?f=4&t=9765

Re: Missiles shot at point blank

Posted: Mon Apr 25, 2016 1:23 pm
by Cmd Northgate
Nice suggestion, one less thing to worry about!