F6 chart stuff...

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kanthoney
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Re: F6 chart stuff...

Post by kanthoney »

OK, I'll bung it into trunk for tonight.
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Re: F6 chart stuff...

Post by Disembodied »

Is it possible for the F7 screen to show the distance/travel time for every planet, by default? Or am I just confused, and this is what's happening here?
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kanthoney
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Re: F6 chart stuff...

Post by kanthoney »

It shows the route distance / jump time from the planet you're at to the one that's on the info screen. If there's no route selected then it just shows the straight distance.
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Re: F6 chart stuff...

Post by Cody »

This is good - quite apart from its usefulness, F7 looks better for having the extra info.
A couple more lines of system info would improve it further, I reckon.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: F6 chart stuff...

Post by kanthoney »

No problems? That's not like you! I may have to have words with the RNG and tell it to stop hassling you so much...

I'll have a ponder on making the system descriptions OXPable.
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Re: F6 chart stuff...

Post by Cody »

kanthoney wrote:
No problems? That's not like you!
<chortles>
kanthoney wrote:
I may have to have words with the RNG and tell it to stop hassling you so much...
<grins wryly>

Hub count and WP-Planet distance would be worthy additions to F7 system info.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: F6 chart stuff...

Post by Cody »

<coughs> A very minor thing: contract destinations are marked with an orange cross - but that disappears once you enter a marked system.
Either it's disappearing too soon (before the parcel is actually delivered to the station) or it's hidden behind the green cross.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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kanthoney
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Re: F6 chart stuff...

Post by kanthoney »

It was hiding behind the green cross, so I've set it to draw the green cross (and red cross) first - see how that goes.
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Re: F6 chart stuff...

Post by Cody »

<nods> I thought as much, but kept forgetting to check it - cool!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: F6 chart stuff...

Post by Cody »

Erm... have I mentioned zero-distance doubles? I can't remember, to be honest... too much chaos around lately.
The distance on F7 differs from F6... although a jump between them takes zero time, it does use 0.1ly of fuel.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: F6 chart stuff...

Post by kanthoney »

Ah, I see. There's some skulduggery in the F6 code that changes the distance to 0.1 which I hadn't replicated for F7. Will issue a fix later.
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Re: F6 chart stuff...

Post by Cody »

Thanks! Skulduggery in the code, eh? <chortles> Such an expressive word, is skulduggery!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: F6 chart stuff...

Post by RockDoctor »

Cody wrote:
<coughs> A very minor thing: contract destinations are marked with an orange cross - but that disappears once you enter a marked system.
Either it's disappearing too soon (before the parcel is actually delivered to the station)
Aha! So that's my excuse for sometimes forgetting to actually deliver the contract.
If the various crosses are overprinting, would pointing the crosses at the vertices of a dodecagon (12-sided figure) instead of an octagon (the present N, NE, E, SE, ... system). That would give you 3 orientations per quadrant for your cross' arm and correspondingly fewer clashes.
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Re: F6 chart stuff...

Post by another_commander »

RockDoctor wrote:
Aha! So that's my excuse for sometimes forgetting to actually deliver the contract.
If the various crosses are overprinting, would pointing the crosses at the vertices of a dodecagon (12-sided figure) instead of an octagon (the present N, NE, E, SE, ... system). That would give you 3 orientations per quadrant for your cross' arm and correspondingly fewer clashes.
Unless you are using a version of the game earlier than 1.84, then that's not your excuse ;-). This little glitch was fixed before the 1.84 release.
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Re: F6 chart stuff...

Post by RockDoctor »

another_commander wrote:
RockDoctor wrote:
Aha! So that's my excuse for sometimes forgetting to actually deliver the contract.
Unless you are using a version of the game earlier than 1.84, then that's not your excuse ;-). This little glitch was fixed before the 1.84 release.
An indeed I overflew the delivery point by one star this evening.
Maybe I should stop flying while drunk.
No, that wouldn't work.
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