Accuracy of hostile fire
Posted: Wed Apr 19, 2006 4:33 pm
I tend to find that stationary targets are easy to hit, moving targets are harder to hit (proportional to speed) and twisting/turning/accelerating targets are nearly impossible to hit. Additionally, close targets are easier to hit than distant targets.
But my impression of the AI is that what my ship is doing doesn't seem to have any effect on their hit-rate. I've seen ships right in my face who are firing and missing most of their shots, and I've been pummeled while twisting and turning on afterburners half-way across the screen. I don't have statistics to back up this claim, but I don't feel a correlation between hit-rates and any other factors.
Is any such correlation being attempted? If not, then at least speed and distance should be easy to compute a factor for.
But my impression of the AI is that what my ship is doing doesn't seem to have any effect on their hit-rate. I've seen ships right in my face who are firing and missing most of their shots, and I've been pummeled while twisting and turning on afterburners half-way across the screen. I don't have statistics to back up this claim, but I don't feel a correlation between hit-rates and any other factors.
Is any such correlation being attempted? If not, then at least speed and distance should be easy to compute a factor for.