[Release] Spicy Hermits

Discussion and information relevant to creating special missions, new ships, skins etc.

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Norby
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Re: [Release] Spicy Hermits

Post by Norby »

spara wrote:
But how much?
I think up to 10k and a higher energy recharge. NPC Shields also a good idea when available.
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Cholmondely
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Re: [Release] Spicy Hermits

Post by Cholmondely »

Just a link to pondering the consequences of Limbo's views on RH's (how many would be fully oxygenated?).
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: [Release] Spicy Hermits

Post by limbo »

Cholmondely wrote: Thu Dec 01, 2022 2:56 pm
Just a link to pondering the consequences of Limbo's views on RH's (how many would be fully oxygenated?).
you probably shouldnt pay too much attention to me... i am still wandering around trading computers for furs in the first galaxy.
baically drinking deep of the vanilla game. only recently started delivering mud hockey videos.
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Cody
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Re: [Release] Spicy Hermits

Post by Cody »

limbo wrote: Thu Dec 01, 2022 9:21 pm
... only recently started delivering mud hockey videos.
Once you've built your rep up, being an interstellar courier can be very rewarding... and dangerous!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [Release] Spicy Hermits

Post by limbo »

Cody wrote: Thu Dec 01, 2022 9:32 pm
limbo wrote: Thu Dec 01, 2022 9:21 pm
... only recently started delivering mud hockey videos.
Once you've built your rep up, being an interstellar courier can be very rewarding... and dangerous!
i dislike that assasins are not worth credits.
once i have played a bit more i will probably grab the new cargo space 'doubler' so i can do cargo runs. nostalgia keeps me in my cobra mk111
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