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Countdown to zero

Posted: Wed Dec 23, 2015 4:19 pm
by spara
When hyperjumping, BGS voice countdown goes down to zero while the core textual countdown goes down to one. It's a tiny, tiny detail, but it has always annoyed me a bit. As a derivative of my Navigation MFD, I have created a small oxp that alters the core textual countdown to go to zero in sync with BGS voice countdown. Ah, the harmony :D .

Download (v.1.0): https://app.box.com/s/3c0fbxl69ifnhmun9usxd5i5d1jacfj7

Re: Countdown to zero

Posted: Wed Dec 23, 2015 4:50 pm
by Cody
Sweet harmony, indeed... muchas gracias!

Re: Countdown to zero

Posted: Thu Dec 24, 2015 2:25 pm
by CWolf
Can this be added into the built in mod handler of the game?

Re: Countdown to zero

Posted: Fri Dec 25, 2015 5:50 pm
by spara
CWolf wrote:
Can this be added into the built in mod handler of the game?
Sure. Added. Enjoy. :D

Re: Countdown to zero

Posted: Fri Dec 25, 2015 5:56 pm
by CWolf
Awesome! Merry Christmas, Good Yule, Happy Wintereenmas, etc.

Re: Countdown to zero

Posted: Mon May 24, 2021 6:46 pm
by Cholmondely