Career mode/Story Mode
Posted: Thu Dec 10, 2015 5:32 pm
I had an idea a while back whilst reading a few of these forum posts, about working with someone as an ideas person, using my corrupt mind to help create a good OXP and maybe gleaning a bit of oxp creation knowledge from whomever i end up interacting with.
I haven't even looked at programming anything since my school days, apart from helping someone work out hex patterns for c64 sprite graphics, but this was just helping someone who had a core program for an O level sports sim, i just proof read his BASIC code and spotted a few minor things missing. Since then, i have had absolutely no interest in creating anything computer wise..... Until recently!
So i stumble upon Oolite about 18 months ago. Long story short, this is a really good project, each person can pretty much modify his or her experience of Oolite by way of adding OXPs to extend difficulty etc.
However, because i am such a fan of not only Elite/Oolite, as well as being an admirer of particular OXPs and their creators, i tend to find certain things within OXPs a bit, (ahem) either superfluous, or just "why do it like that, when it can be done by taking out that and putting in this".
Anyway, ah, yes, Story Mode!
So, Having read The Dark Wheel whilst waiting for my C64 cassette version of Elite to load, as well as revisiting it just recently, i had the Story Mode idea. SO! here we go. Starting at any planet in any of the 8 galaxies, with a pilots flight exams your first task, flight, docking and basic dogfight training (a la Lave Academy) you secure your federation license.
Now unless you have a rich benefactor, you aint getting a ship, in fact, you are penniless, luckily, you have your self belief and there is a bucket load of haulier companies looking for pilots to fly ships on simple jobs. easy way to make a few creds towards an old Cobra Mk1 or laser scorched Adder. Add in a generous customer here and there, we are getting close to being able to afford our first ship. etc etc etc. So monitoring the jobs boards is going to be a big part of your experience. Also, your pilot reputation will define what bracket of job/earnings you can make. The variety could be escort jobs as part of a wing for Ooddie Gibblets long haul freight, but, there might also be cabbing a local hood around the area, with certain privileges for dropping him to Reidquat, a normally perilous journey to anyone else, but hey, no one is gonna shoot up a ship carrying a local crimelord to a meeting with another powerful undergalaxy face.
Anyway, you get the picture. If you are using OXPs to introduce other ship types, then these will be drip fed into the experience, almost as if you have taken the game back say 31 years or so? (cue the Oodverts for the brand spanking new Cobra MK3 rs codsworth with go faster stripes, new from..... comes with 20 tons of storage space,blah blah blah)
All this mind vomit in 1 post?
Yep, its Zark Montor!
Let the fun begin (hurry up and get this one shot down, so it discourages me from posting EVER again!!)
Regards!
I haven't even looked at programming anything since my school days, apart from helping someone work out hex patterns for c64 sprite graphics, but this was just helping someone who had a core program for an O level sports sim, i just proof read his BASIC code and spotted a few minor things missing. Since then, i have had absolutely no interest in creating anything computer wise..... Until recently!
So i stumble upon Oolite about 18 months ago. Long story short, this is a really good project, each person can pretty much modify his or her experience of Oolite by way of adding OXPs to extend difficulty etc.
However, because i am such a fan of not only Elite/Oolite, as well as being an admirer of particular OXPs and their creators, i tend to find certain things within OXPs a bit, (ahem) either superfluous, or just "why do it like that, when it can be done by taking out that and putting in this".
Anyway, ah, yes, Story Mode!
So, Having read The Dark Wheel whilst waiting for my C64 cassette version of Elite to load, as well as revisiting it just recently, i had the Story Mode idea. SO! here we go. Starting at any planet in any of the 8 galaxies, with a pilots flight exams your first task, flight, docking and basic dogfight training (a la Lave Academy) you secure your federation license.
Now unless you have a rich benefactor, you aint getting a ship, in fact, you are penniless, luckily, you have your self belief and there is a bucket load of haulier companies looking for pilots to fly ships on simple jobs. easy way to make a few creds towards an old Cobra Mk1 or laser scorched Adder. Add in a generous customer here and there, we are getting close to being able to afford our first ship. etc etc etc. So monitoring the jobs boards is going to be a big part of your experience. Also, your pilot reputation will define what bracket of job/earnings you can make. The variety could be escort jobs as part of a wing for Ooddie Gibblets long haul freight, but, there might also be cabbing a local hood around the area, with certain privileges for dropping him to Reidquat, a normally perilous journey to anyone else, but hey, no one is gonna shoot up a ship carrying a local crimelord to a meeting with another powerful undergalaxy face.
Anyway, you get the picture. If you are using OXPs to introduce other ship types, then these will be drip fed into the experience, almost as if you have taken the game back say 31 years or so? (cue the Oodverts for the brand spanking new Cobra MK3 rs codsworth with go faster stripes, new from..... comes with 20 tons of storage space,blah blah blah)
All this mind vomit in 1 post?
Yep, its Zark Montor!
Let the fun begin (hurry up and get this one shot down, so it discourages me from posting EVER again!!)
Regards!