has anybody seen 4 behemoths all at once in one place? this happened to me andn i was able to take some pictures... in case anyone wants to see them.
edit: yay! uploaded pictures to some internet site. links
http://www.5images.com/uploads/375a37ed6c.png
http://www.5images.com/uploads/e8f7329c05.png
edit: okay, heres something else with behemoths...
http://www.5images.com/uploads/3296647908.png
anybody want one?
anybody seen this before?
Moderators: winston, another_commander
- Draconic74
- Above Average
- Posts: 16
- Joined: Sun Apr 16, 2006 6:42 am
anybody seen this before?
Last edited by Draconic74 on Tue Apr 18, 2006 1:08 am, edited 2 times in total.
Hey, pretty cool!
Did you change anything in the behemoth.oxp or were you just lucky?
I can't wait for Giles putting up the other models, as shown in his screenshot in the developer journal here:
http://pics.livejournal.com/aegidian/pic/0000btat/g10
http://pics.livejournal.com/aegidian/pic/0000cxf9/g10
Did you change anything in the behemoth.oxp or were you just lucky?
I can't wait for Giles putting up the other models, as shown in his screenshot in the developer journal here:
http://pics.livejournal.com/aegidian/pic/0000btat/g10
http://pics.livejournal.com/aegidian/pic/0000cxf9/g10
- aegidian
- Master and Commander
- Posts: 1161
- Joined: Thu May 20, 2004 10:46 pm
- Location: London UK
- Contact:
I will for the next build.
The problem is that the new model behemoths aren't as brick-like as the old ones and if you fly close then the crude collision detection rears it's ugly head.
I want you to be able to fly safely into and out of folds and crevices on the surfaces of ships, this requires me getting the octree collision detection working properly for ship to ship collisions before I release the updated behemoths.
The problem is that the new model behemoths aren't as brick-like as the old ones and if you fly close then the crude collision detection rears it's ugly head.
I want you to be able to fly safely into and out of folds and crevices on the surfaces of ships, this requires me getting the octree collision detection working properly for ship to ship collisions before I release the updated behemoths.
- Draconic74
- Above Average
- Posts: 16
- Joined: Sun Apr 16, 2006 6:42 am
these were all near a beacon after i witchspaced to some planet. all i did was change the settings to 70%. that way i could see the behemoth wihout having always to witchspace malfunction. (i also turined that to 99% anyway)
oh yeah, one more thing: how many giant ships are downloadabl?
oh yeah, one more thing: how many giant ships are downloadabl?
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