MFD Fast Configuration

Discussion and information relevant to creating special missions, new ships, skins etc.

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phkb
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Re: MFD Fast Configuration

Post by phkb »

Oh, that's a shame. I'm guessing that the system requirements as stated on this page (http://www.oldapps.com/mac/virtualbox.p ... lbox=15345) must be incorrect, as it says it includes "Power PC" OSX 10.5.
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Re: MFD Fast Configuration

Post by 3371-Alpha »

Yep, it's incorrect. Not sure why anyone hasn't fixed it, but it is. I even downloaded it thinking "maybe they did once release a PPC binary once upon a time ago" only to be met with a dreaded "This application is not supported on the Power architecture" message when trying to launch it. I think I know why Virtual Machine can't be ran on PPC though. According to Oracle, Virtual Machine is not an emulator but an isolated virtual environment for a host OS to run. To run Windows or an x86 Linux on PPC you must emulate the architecture.
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Zed
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Re: MFD Fast Configuration

Post by Zed »

I'm having some problems getting this to work. Sorta. It works perfectly until I try to overwrite some of the settings which doesn't work. The settings persist even after I've sold the configuration device too. Would removing the "mission_MFDFastConfig_Data" clear that up?
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Re: MFD Fast Configuration

Post by phkb »

Yes, I can see some bugs in the code. I've got a fix I won't be able to test for a few hours. If I can get a good run-through I'll post an update tonight. Thanks for the report!
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Re: MFD Fast Configuration

Post by phkb »

OK, version 1.1 has been released which should address all(!) the bugs.
In this version:
  • Fixed issue where deleting sets would fail, because the function name had a spelling mistake in it.
  • Fixed issue where attempting to update an existing set fails.
  • Removing equipment will now reset all configuration items.
  • Fixed spelling mistake in mode list.
  • Better MFD handling if HUD Selector is not installed.
  • Moved the "Restore all setting functions to the list" item to end of the list of modes.
  • Code refactoring.
Available from the download manager or links in the first post.
Last edited by phkb on Wed Mar 30, 2016 7:17 am, edited 1 time in total.
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Re: MFD Fast Configuration

Post by Zed »

Nice! :D

I'll give it a go when I get back home.

EDIT: Works great!
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Re: MFD Fast Configuration

Post by phkb »

I realised I had a pending update to do for this, plus I hadn't posted updates for version 2.0 and 2.1, and I created a [EliteWiki] sample setup walkthrough on the wiki as well.

In version 2.2:
  • Added console message acknowledgements for all activation actions.
  • If equipment is not installed, no changes will now take place.
  • If auto-update mode is off, and the player has made changes to any of the MFD slots, those changes will remain even when another condition set is loaded. The overrides will be in place until the next dock.
  • More consistent condition labelling.
  • Added a setup guide (txt and pdf versions).
2.1
  • Added ability to turn on/off the auto-storing facility.
  • Fixed bug when removing the unit.
  • Code refactoring.
2.0
  • Automatic storing of MFD configurations now available. If the player makes a change to the current MFD configuration while a set is selected, it will be automatically stored if the alert condition changes, or when the player docks with a station. No need to manually store updated configuration.
  • Fixed script error that could occur when player ejects.
  • Hiding of setting functions was not being applied until the menu had been cycled once.
  • Better integration with Station Dock Control's Launch Queue MFD.
  • Better integration with the Damage Report MFD and the Bounty System's Warrant Scanner.
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