Escapepods - sickbay, medikits and robodocs...
Posted: Tue Oct 20, 2015 11:02 am
Since I read this thread I was wondering on the way escape capsules work like being easy money for the trigger happy.
Some of the thoughts I had were about there should be some kind of health status for the passengers of the escape capsule (healthy, slightly wounded, bruised, badly hurt, almost dead, deceased), and I wondered if the status for the injured should deteriorate on time on a ship without any medical care. There could be some equipment to raise the chances to survive or get better, like some basic medikit, a sickbay or even robodoc, then. Maybe even some reaction long afterwards like a suprise bonus/heritage, or just a "thank you! Our first child/clone/egg will bear your name".
Another thought was criminals bribing you to bring them to next hermit instead of Mainstation and deliver him to the cops. Also, with consequences by Pirates suddenly greeting you, getting a cargohold of contrabads for nothing or assassins of a rival group trying to kill you.
Maybe also something for RSS.
Some of the thoughts I had were about there should be some kind of health status for the passengers of the escape capsule (healthy, slightly wounded, bruised, badly hurt, almost dead, deceased), and I wondered if the status for the injured should deteriorate on time on a ship without any medical care. There could be some equipment to raise the chances to survive or get better, like some basic medikit, a sickbay or even robodoc, then. Maybe even some reaction long afterwards like a suprise bonus/heritage, or just a "thank you! Our first child/clone/egg will bear your name".
Another thought was criminals bribing you to bring them to next hermit instead of Mainstation and deliver him to the cops. Also, with consequences by Pirates suddenly greeting you, getting a cargohold of contrabads for nothing or assassins of a rival group trying to kill you.
Maybe also something for RSS.