A Noob's *Very* Long Rant About Combat
Posted: Sat Oct 17, 2015 1:32 am
TL; DR: I find Oolite’s combat too hard. Is there anything that makes the AI dumber? Or lowers difficulty in general?
Note: I never actually had the chance to play the original Elite when it first came out (in fact, I doubt my parents had even met at the time). Because of this, my observations and comments are going to compare Oolite to Elite TNK, not the original Elite. Also, I apologize for this extremely long first post.
I’ve only started showing interest in the space-sim genre recently, and I picked up Elite – The New Kind a week ago and really enjoyed it. But without any previous experience with Elite, I wasn’t sure how everything worked and so I had to resort to the internet for help. That’s when I stumbled onto this forum and Oolite (is it ‘ooh-lite’? ‘Oh-leet’? Ooh-leet?) got my attention. A modern, open-source reimagining of Elite? I downloaded it and tried it out straight away.
First impressions were spectacular. Oolite has so much going for it: the graphics are pretty, the UI is neat, the controls are familiar and improved, it has mods (MODS! ), the community is active, and new versions are still being rolled out, and as I keep looking I find more reasons to like it.
Immediately on my first flight, I noticed some differences. The controls were super smooth, and I was surprised it ran at around 60 fps on my poor-mid range laptop. The travel routes felt more populated with convoys, police patrols and it truly felt like a living world. Best of all, docking is sooo much easier thanks to the slower spin, camera angles and yawing. Arriving at the first station, I immediately knew I wouldn’t need a docking computer until I had credits to burn.
Like I said, the more I find out about Oolite, the more reasons I have to like it. So it’s a real shame that the combat gets in the way and ruins everything.
During my first flight, I watched in awe as two groups of ships engaged in an epic skirmish some ways off the main route. There wasn’t any police involved so it wasn’t a battle between cops and outlaws. I had no idea who they were or why they were fighting – but I thought to myself, maybe someday I’ll know who and why they fight – maybe I’ll be the one in there, fighting with my allies for some greater purpose. Perhaps someday.
About an hour later I’d made zero progress because I kept dying, and my thoughts turned bitter. Whenever I was mass-locked by something, I groaned and I’d wish for passerby to just go away. Why? One word: (goddamn) pirates.
As a new player, a pirate encounter is a death sentence. It’s faster to just quit the game and try the journey again. The AI is way too accurate, and there’s too many to deal with. It’s always an encounter of 4+ ships who can snipe with the beam laser from the edge of my radar. The two options are fight or flight, and I know newbies are supposed to run away, but neither choice has ever worked in a satisfying way.
Flight: I’ve got no fuel injectors so I can’t boost away. A witchspace jump could get me out of the battle but it usually just leads to another pirate group in the next system. I tried (admittedly only once) giving them what they wanted. They asked for 2 units, I dropped 2 units. Still, they decided to blast lasers into my ass. My only option is to do a left/right and up/down roll combination for about 20 minutes (I didn’t time how long it takes but it definitely feels like it) until I approach the Coriolis station and they go away. I did it once successfully, but damn, was it ever dull. Maybe it’s just me, but staring at a rotating field of stars for 20 minutes doesn’t fill me with excitement. Usually I lose patience and just try and dogfight the pirates.
Fight: The starting laser is utter crap. Slow cooldown and fast moving ships make it hard to use. It also doesn’t help that they have amazing vision, and I’m already drowning in laser before I can see them. I could use my missiles to thin out their numbers, but it seems every other ship is equipped with an ECM. I was able to get close with the same left/right - up/down combo I used to get away, but when I got close enough, then they all start circling around like vultures. They take turns to shoot at me, so I need to keep turning too to avoid getting hit, but then it becomes impossible to track targets and just turns into a confusing mess. These – I hesitate to say – battles can go on and on and it gets boring fast, though not as fast as running away. We exchange laser fire, I can land a few hits, but none of them ever go down.
I want to point out that I’m not a totally shitty pilot. I only started playing these types of games for about a week, and I’ve spent more time in Oolite than Elite-TNK. But still, I played TNK first and only after a couple hours I was able to bump my rating up to poor WITHOUT buying any equipment.
A common reply I’ve seen is to remove all the OXZs and learn the base game first, but that’s what I’ve been doing. I have a couple installed, but they’re all cosmetic stuff: UI fonts, random ship names, selectable crosshairs, just to name a few – nothing that changes the foundations. Hell, if anything, I downloaded stuff that makes it easier. I cheated, I’ll admit that.
I downloaded a combat balance mod which supposedly makes the AI slightly worse. (The mod didn’t work on its own for some reason, so I manually edited the correct files to mirror the mod’s effects.) I also got vapour trails to help track my targets. Finally, a cheat menu, and with it, I disabled hostile ECMs, disabled AI use of missiles and activated ‘enhanced recharge rate’ (not entirely sure what this does, but I know it’s a positive effect). I gave myself tons of credits to buy anything that would give me an edge in combat: shield boosters, fuel injectors, extra energy unit, an ECM, and 2 beam lasers, front and back. I left trying to get myself into a fight for once, and quickly ran into a group of pirates.
I used my entire arsenal and I still lost. (Okay, maybe I am a shitty pilot.)
After all this ranting, my point is that the game is just too hard for beginners (Boy, I sound like a wuss). The combat is just really hard to get into and it completely overshadows everything else. I tried doing my own digging but couldn’t find an add-on that makes it easier. If anyone could point me to one that would be great, and if not, then here are some suggestions for an OXZ (I have no idea how to mod so I can’t make one or judge if what I ask is possible) or, at a stretch, a difficulty setting in an update. (If it’s a new OXZ you can name it something degrading.)
*This is all based on Elite – TNK’s combat. I think after the changes, the AI should be as stupid, terrible and stubborn as I *
The AI – less accurate at a distance, shoots slower. Starts attacking target when are within half the radius of the radar. Does not spawn in groups greater than 4 (4 ships should be rare) and there is never more than one group at a time. When circling around targets in dogfights, extend turn radius, lower turn speed.
Weapons – missiles move slowly, travel in straight line towards target. Enlarge model and hitbox. Colour model to contrast against dark background (example: red tip, light grey body). Lasers have an inaccuracy, does not always shoot in center of crosshairs (starting laser still crap, but in Elite it was twin-barrelled. Not sure if damage was actually doubled but still felt better to use.) Option to mount two fore cannons?
Idea: Low-level pirates will always harass you but as rating goes up, more attention is gained and a special kind of attacker spawns, the frequency depends on rating. Higher rating means higher spawn frequency. Attackers are after you specifically, for fame or something earned by defeating a high rating pilot. Could be a random balance of skill and quantity (for example, can spawn 1 highly skilled ship, a large group of low skill or average sized group of average skill)
I realize that after these adjustments (and maybe even more), the AI will be severely handicapped, but it mimics the AI from the original Elite, and I had fun playing that. Getting hounded by 10 pirates after I warp into a system, not so fun. (An extreme example, I know, but it actually happened. I got two demands for cargo not 30 seconds apart.) Difficulty is one of those things that can be a selling point, but I’d rather lose myself in the experience of playing, and just know I’m going to have fun when I load it up. For me, difficulty was never a factor in Oolite/Elite’s appeal, instead it was the open-endedness that got my attention. Being able to escape from reality and forge an epic tale in virtual space was what I wanted. I’m already using real-life time to try and progress, but it just feels like a waste when I haven’t gotten anywhere because I keep getting blown to bits. This isn’t so much falling at the first hurdle than having the hurdle getting up and repeatedly body-slamming me before I’ve even heard the word ‘go.’
I read in another post that this frustration of losing again and again is supposed to make that first victory all the sweeter, and that it’s supposed to fuel your determination to keep playing. Well, after playing Oolite for some time, I finally did get my first victory (it was against 4 pirates, before I started cheating) and every time I lined up my shot and destroyed a ship, I had to spend the next 5 minutes dodging and rolling so my shields could recharge. It didn’t feel satisfying or fulfilling. I believe my thoughts at the time were ‘dammit, finally.’ Though it must’ve been a stroke of luck, because on the next journey a group of 3 tore me apart. As for fueling my determination, getting killed over and over again was really draining my will to play.
Maybe I’ve just got the wrong mindset for this sort of game. The way Elite was pitched to me was that it wasn’t a game you dedicate some time towards. It wasn’t something you do on its own, though you could. You input your destination, listen to a podcast, read a book, type up an assignment, whatever, and alt-tab over when you heard laser fire whittling down your shields. I guess Oolite needs a more active attitude and a dedication that I’m just not willing to give. But in my eyes, isn’t this a role for mods to fill? To be able to tweak the experience however you want, and pleasing a broader audience in the process. Everyone’s game is different, and it’ll be a tall order to find two Ooniverses that are exactly the same. Or, maybe the problem I have doesn’t lie in a game crafted by capable individuals who are true fans of the space-sim genre, and kept alive by a community for over a decade. Maybe, it’s simply that Oolite and I just don’t mix.
But I want to like Oolite, I really do. It's just the combat keeps pushing me back, and I never feel like I’m enjoying the time spent when I play. Anything that remedies this will be the game’s saving grace.
Well, if all else fails, I guess it’s back to Elite – The New Kind.
(At the very least try to change the starting weapon’s sound, preferably something with more bass. It sounds so feeble. I already know it is, I don't need to be reminded every time I fire. )
Note: I never actually had the chance to play the original Elite when it first came out (in fact, I doubt my parents had even met at the time). Because of this, my observations and comments are going to compare Oolite to Elite TNK, not the original Elite. Also, I apologize for this extremely long first post.
I’ve only started showing interest in the space-sim genre recently, and I picked up Elite – The New Kind a week ago and really enjoyed it. But without any previous experience with Elite, I wasn’t sure how everything worked and so I had to resort to the internet for help. That’s when I stumbled onto this forum and Oolite (is it ‘ooh-lite’? ‘Oh-leet’? Ooh-leet?) got my attention. A modern, open-source reimagining of Elite? I downloaded it and tried it out straight away.
First impressions were spectacular. Oolite has so much going for it: the graphics are pretty, the UI is neat, the controls are familiar and improved, it has mods (MODS! ), the community is active, and new versions are still being rolled out, and as I keep looking I find more reasons to like it.
Immediately on my first flight, I noticed some differences. The controls were super smooth, and I was surprised it ran at around 60 fps on my poor-mid range laptop. The travel routes felt more populated with convoys, police patrols and it truly felt like a living world. Best of all, docking is sooo much easier thanks to the slower spin, camera angles and yawing. Arriving at the first station, I immediately knew I wouldn’t need a docking computer until I had credits to burn.
Like I said, the more I find out about Oolite, the more reasons I have to like it. So it’s a real shame that the combat gets in the way and ruins everything.
During my first flight, I watched in awe as two groups of ships engaged in an epic skirmish some ways off the main route. There wasn’t any police involved so it wasn’t a battle between cops and outlaws. I had no idea who they were or why they were fighting – but I thought to myself, maybe someday I’ll know who and why they fight – maybe I’ll be the one in there, fighting with my allies for some greater purpose. Perhaps someday.
About an hour later I’d made zero progress because I kept dying, and my thoughts turned bitter. Whenever I was mass-locked by something, I groaned and I’d wish for passerby to just go away. Why? One word: (goddamn) pirates.
As a new player, a pirate encounter is a death sentence. It’s faster to just quit the game and try the journey again. The AI is way too accurate, and there’s too many to deal with. It’s always an encounter of 4+ ships who can snipe with the beam laser from the edge of my radar. The two options are fight or flight, and I know newbies are supposed to run away, but neither choice has ever worked in a satisfying way.
Flight: I’ve got no fuel injectors so I can’t boost away. A witchspace jump could get me out of the battle but it usually just leads to another pirate group in the next system. I tried (admittedly only once) giving them what they wanted. They asked for 2 units, I dropped 2 units. Still, they decided to blast lasers into my ass. My only option is to do a left/right and up/down roll combination for about 20 minutes (I didn’t time how long it takes but it definitely feels like it) until I approach the Coriolis station and they go away. I did it once successfully, but damn, was it ever dull. Maybe it’s just me, but staring at a rotating field of stars for 20 minutes doesn’t fill me with excitement. Usually I lose patience and just try and dogfight the pirates.
Fight: The starting laser is utter crap. Slow cooldown and fast moving ships make it hard to use. It also doesn’t help that they have amazing vision, and I’m already drowning in laser before I can see them. I could use my missiles to thin out their numbers, but it seems every other ship is equipped with an ECM. I was able to get close with the same left/right - up/down combo I used to get away, but when I got close enough, then they all start circling around like vultures. They take turns to shoot at me, so I need to keep turning too to avoid getting hit, but then it becomes impossible to track targets and just turns into a confusing mess. These – I hesitate to say – battles can go on and on and it gets boring fast, though not as fast as running away. We exchange laser fire, I can land a few hits, but none of them ever go down.
I want to point out that I’m not a totally shitty pilot. I only started playing these types of games for about a week, and I’ve spent more time in Oolite than Elite-TNK. But still, I played TNK first and only after a couple hours I was able to bump my rating up to poor WITHOUT buying any equipment.
A common reply I’ve seen is to remove all the OXZs and learn the base game first, but that’s what I’ve been doing. I have a couple installed, but they’re all cosmetic stuff: UI fonts, random ship names, selectable crosshairs, just to name a few – nothing that changes the foundations. Hell, if anything, I downloaded stuff that makes it easier. I cheated, I’ll admit that.
I downloaded a combat balance mod which supposedly makes the AI slightly worse. (The mod didn’t work on its own for some reason, so I manually edited the correct files to mirror the mod’s effects.) I also got vapour trails to help track my targets. Finally, a cheat menu, and with it, I disabled hostile ECMs, disabled AI use of missiles and activated ‘enhanced recharge rate’ (not entirely sure what this does, but I know it’s a positive effect). I gave myself tons of credits to buy anything that would give me an edge in combat: shield boosters, fuel injectors, extra energy unit, an ECM, and 2 beam lasers, front and back. I left trying to get myself into a fight for once, and quickly ran into a group of pirates.
I used my entire arsenal and I still lost. (Okay, maybe I am a shitty pilot.)
After all this ranting, my point is that the game is just too hard for beginners (Boy, I sound like a wuss). The combat is just really hard to get into and it completely overshadows everything else. I tried doing my own digging but couldn’t find an add-on that makes it easier. If anyone could point me to one that would be great, and if not, then here are some suggestions for an OXZ (I have no idea how to mod so I can’t make one or judge if what I ask is possible) or, at a stretch, a difficulty setting in an update. (If it’s a new OXZ you can name it something degrading.)
*This is all based on Elite – TNK’s combat. I think after the changes, the AI should be as stupid, terrible and stubborn as I *
The AI – less accurate at a distance, shoots slower. Starts attacking target when are within half the radius of the radar. Does not spawn in groups greater than 4 (4 ships should be rare) and there is never more than one group at a time. When circling around targets in dogfights, extend turn radius, lower turn speed.
Weapons – missiles move slowly, travel in straight line towards target. Enlarge model and hitbox. Colour model to contrast against dark background (example: red tip, light grey body). Lasers have an inaccuracy, does not always shoot in center of crosshairs (starting laser still crap, but in Elite it was twin-barrelled. Not sure if damage was actually doubled but still felt better to use.) Option to mount two fore cannons?
Idea: Low-level pirates will always harass you but as rating goes up, more attention is gained and a special kind of attacker spawns, the frequency depends on rating. Higher rating means higher spawn frequency. Attackers are after you specifically, for fame or something earned by defeating a high rating pilot. Could be a random balance of skill and quantity (for example, can spawn 1 highly skilled ship, a large group of low skill or average sized group of average skill)
I realize that after these adjustments (and maybe even more), the AI will be severely handicapped, but it mimics the AI from the original Elite, and I had fun playing that. Getting hounded by 10 pirates after I warp into a system, not so fun. (An extreme example, I know, but it actually happened. I got two demands for cargo not 30 seconds apart.) Difficulty is one of those things that can be a selling point, but I’d rather lose myself in the experience of playing, and just know I’m going to have fun when I load it up. For me, difficulty was never a factor in Oolite/Elite’s appeal, instead it was the open-endedness that got my attention. Being able to escape from reality and forge an epic tale in virtual space was what I wanted. I’m already using real-life time to try and progress, but it just feels like a waste when I haven’t gotten anywhere because I keep getting blown to bits. This isn’t so much falling at the first hurdle than having the hurdle getting up and repeatedly body-slamming me before I’ve even heard the word ‘go.’
I read in another post that this frustration of losing again and again is supposed to make that first victory all the sweeter, and that it’s supposed to fuel your determination to keep playing. Well, after playing Oolite for some time, I finally did get my first victory (it was against 4 pirates, before I started cheating) and every time I lined up my shot and destroyed a ship, I had to spend the next 5 minutes dodging and rolling so my shields could recharge. It didn’t feel satisfying or fulfilling. I believe my thoughts at the time were ‘dammit, finally.’ Though it must’ve been a stroke of luck, because on the next journey a group of 3 tore me apart. As for fueling my determination, getting killed over and over again was really draining my will to play.
Maybe I’ve just got the wrong mindset for this sort of game. The way Elite was pitched to me was that it wasn’t a game you dedicate some time towards. It wasn’t something you do on its own, though you could. You input your destination, listen to a podcast, read a book, type up an assignment, whatever, and alt-tab over when you heard laser fire whittling down your shields. I guess Oolite needs a more active attitude and a dedication that I’m just not willing to give. But in my eyes, isn’t this a role for mods to fill? To be able to tweak the experience however you want, and pleasing a broader audience in the process. Everyone’s game is different, and it’ll be a tall order to find two Ooniverses that are exactly the same. Or, maybe the problem I have doesn’t lie in a game crafted by capable individuals who are true fans of the space-sim genre, and kept alive by a community for over a decade. Maybe, it’s simply that Oolite and I just don’t mix.
But I want to like Oolite, I really do. It's just the combat keeps pushing me back, and I never feel like I’m enjoying the time spent when I play. Anything that remedies this will be the game’s saving grace.
Well, if all else fails, I guess it’s back to Elite – The New Kind.
(At the very least try to change the starting weapon’s sound, preferably something with more bass. It sounds so feeble. I already know it is, I don't need to be reminded every time I fire. )