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random escape capsules

Posted: Sun Sep 20, 2015 2:11 pm
by cbr
Hello,

I have been playing with the idea to add random and unique escape capsules to a ship.
Adding an unique model is done via

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"escape_pod_model" = "NewModel";
This works if i give the NewModel the

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role = "escape-capsule"

and although like_ship = "escape-capsule"; they don't seem to be drifting so fast around like the originals

Is a model added with this role also selected by other ships which would diminish itÅ› uniqueness?

Is it possible for a ship to have several different escape capsule models, something like this

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escapepod_roles = (
	{ "role" = "[NewModel-A]"; min = 2; max = 2; },
        { "role" = "[NewModel-B]"; min = -2; max = 4; },
        { "role" = "[NewModel-C]"; min = 0; max = 12; },
Currently playing with the liners.oxp

Re: random escape capsules

Posted: Sun Sep 20, 2015 10:13 pm
by Norby
Some existing models: [wiki]GalTech Escape Pods[/wiki]

Re: random escape capsules

Posted: Sun Sep 20, 2015 10:15 pm
by Cody
GalTech escape pods are cool!

Re: random escape capsules

Posted: Mon Sep 21, 2015 3:31 am
by Diziet Sma
D.T.T.'s Heavy Metal Freight Hauler also has its' own unique escape capsule.. :wink:

Re: random escape capsules

Posted: Wed Sep 30, 2015 8:45 pm
by cbr
Anyone know how to add different escape capsules to the same ship?

Image

( maybe subentities, give the ship 'invisible' subentities with each its own escape pods)

Nope subentities doesn't seem to release escape pods :(