random escape capsules
Posted: Sun Sep 20, 2015 2:11 pm
Hello,
I have been playing with the idea to add random and unique escape capsules to a ship.
Adding an unique model is done via
This works if i give the NewModel the
and although like_ship = "escape-capsule"; they don't seem to be drifting so fast around like the originals
Is a model added with this role also selected by other ships which would diminish itÅ› uniqueness?
Is it possible for a ship to have several different escape capsule models, something like this
Currently playing with the liners.oxp
I have been playing with the idea to add random and unique escape capsules to a ship.
Adding an unique model is done via
Code: Select all
"escape_pod_model" = "NewModel";
Code: Select all
role = "escape-capsule"
and although like_ship = "escape-capsule"; they don't seem to be drifting so fast around like the originals
Is a model added with this role also selected by other ships which would diminish itÅ› uniqueness?
Is it possible for a ship to have several different escape capsule models, something like this
Code: Select all
escapepod_roles = (
{ "role" = "[NewModel-A]"; min = 2; max = 2; },
{ "role" = "[NewModel-B]"; min = -2; max = 4; },
{ "role" = "[NewModel-C]"; min = 0; max = 12; },