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Selected system versus route information?

Posted: Tue Sep 15, 2015 5:03 pm
by Layne
Would it be possible, when you have a long-distance route set in the Navigation Computer, to have F7 pull up the data on the next system along your route, and not the final destination you have targeted? As it stands if you want detailed info on the next planet in your route you have to cancel that route and target the planet in the computer prior to hitting F7. It would be a bit helpful on long trips to be able to have a closer peek at the planets along your way and not just the terminus.

Re: Selected system versus route information?

Posted: Tue Sep 15, 2015 5:15 pm
by another_commander
There is a branch on github called ANA_info, which contains a feature that allows one to cycle the F7 screen through all systems along a programmed route, using "<" and ">", so the idea is already there. I think it's not fully ready for merging with the mainline though, yet.

Re: Selected system versus route information?

Posted: Tue Sep 15, 2015 5:20 pm
by Cody
another_commander wrote:
... so the idea is already there.
Excellent - I asked for this a while back.

Re: Selected system versus route information?

Posted: Fri Sep 25, 2015 12:48 pm
by Cody
KInda connected to route info, so...

... on the long-range chart, parcel/contract destination systems are marked with a red cross. Could those systems have their names displayed?

Re: Selected system versus route information?

Posted: Fri Sep 25, 2015 1:46 pm
by Anonymissimus
Cody wrote:
on the long-range chart, parcel/contract destination systems are marked with a red cross. Could those systems have their names displayed?
More importantly...could they have displayed the deadline of the contract(s) leading there so you can judge under how much time pressure you are ?

And is it perhaps not difficult to make the starting point of a route calculation loose so the player can freely set it to something else than the current system ? That way one can calculate the time needed/the distance between 2 arbitrary systems. Very useful for complicated contract planning. As of now, I can know this only because I've been there and know the systems, or out of experience.

Re: Selected system versus route information?

Posted: Fri Sep 25, 2015 1:56 pm
by Cody
Anonymissimus wrote:
...could they have displayed the deadline of the contract(s) leading there so you can judge under how much time pressure you are ?
Don't need that - too much clutter!

Re: Selected system versus route information?

Posted: Fri Sep 25, 2015 1:59 pm
by Norby
Anonymissimus wrote:
calculate the time needed/the distance between 2 arbitrary systems.
Use Oolite Interactive Map: click on the start then shift+click on the target system.

Re: Selected system versus route information?

Posted: Fri Sep 25, 2015 2:01 pm
by Cody
Norby wrote:
Use Oolite Interactive Map: click on the start then shift+click on the target system.
A handy tool, is that - but it's an out-of-game thingy!

Re: Selected system versus route information?

Posted: Fri Sep 25, 2015 2:19 pm
by Anonymissimus
Norby wrote:
Anonymissimus wrote:
calculate the time needed/the distance between 2 arbitrary systems.
Use Oolite Interactive Map: click on the start then shift+click on the target system.
Seems it can only calculate by minimizing the number of jumps instead of minimizing travel time ? Almost useless then, sorry (unless I'm missing something) ?

Re: Selected system versus route information?

Posted: Fri Sep 25, 2015 2:22 pm
by Norby
Anonymissimus wrote:
Seems it can only calculate by minimizing the number of jumps instead of minimizing travel time ?
Click on the travel line to switch the mode. For more info there is a bit hidden help button in the top center region.

Re: Selected system versus route information?

Posted: Fri Sep 25, 2015 2:54 pm
by Anonymissimus
Cody wrote:
Anonymissimus wrote:
...could they have displayed the deadline of the contract(s) leading there so you can judge under how much time pressure you are ?
Don't need that - too much clutter!
Or displaying only the deadline of that contract that has the tightest one, from all of those leading to that destination ? Perhaps including OXP ones such as from rescue stations.