I am afraid that didn't help (unless rebooting doesn't restart the Xorg server).
Code: Select all
12:00:44.970 [rendering.opengl.version]: OpenGL renderer version: 3.0.0 ("3.0 Mesa 10.6.3"). Vendor: "X.Org". Renderer: "Gallium 0.4 on AMD REDWOOD".
12:00:44.971 [rendering.opengl.extensions]: OpenGL extensions (208):
GL_ARB_draw_instanced, GL_ARB_occlusion_query, GL_ARB_texture_storage, GL_ARB_sync, GL_ARB_texture_env_dot3, GL_EXT_texture_env_add, GL_ARB_buffer_storage, GL_ARB_texture_multisample, GL_ARB_explicit_uniform_location, GL_KHR_context_flush_control, GL_NV_texture_env_combine4, GL_ARB_point_parameters, GL_ARB_vertex_array_object, GL_ARB_blend_func_extended, GL_ARB_seamless_cubemap_per_texture, GL_EXT_provoking_vertex, GL_ARB_compressed_texture_pixel_storage, GL_EXT_blend_equation_separate, GL_ARB_texture_stencil8, GL_EXT_texture_snorm, GL_ARB_texture_non_power_of_two, GL_ARB_texture_mirrored_repeat, GL_ARB_debug_output, GL_EXT_multi_draw_arrays, GL_ARB_timer_query, GL_ARB_clip_control, GL_SGIS_texture_edge_clamp, GL_ARB_vertex_program, GL_EXT_abgr, GL_ARB_draw_buffers_blend, GL_ATI_texture_float, GL_ARB_shadow, GL_EXT_texture_cube_map, GL_NV_light_max_exponent, GL_NV_primitive_restart, GL_EXT_framebuffer_object, GL_EXT_texture_sRGB, GL_MESA_pack_invert, GL_ARB_conservative_depth, GL_ARB_get_program_binary, GL_ARB_multitexture, GL_AMD_seamless_cubemap_per_texture, GL_SUN_multi_draw_arrays, GL_AMD_pinned_memory, GL_EXT_texture_compression_rgtc, GL_ARB_shader_objects, GL_ARB_pixel_buffer_object, GL_EXT_blend_func_separate, GL_EXT_bgra, GL_ARB_draw_buffers, GL_APPLE_packed_pixels, GL_ARB_texture_env_crossbar, GL_NV_texgen_reflection, GL_ARB_fragment_shader, GL_EXT_texture_swizzle, GL_EXT_fog_coord, GL_EXT_vertex_array_bgra, GL_EXT_framebuffer_blit, GL_ARB_texture_compression_rgtc, GL_EXT_transform_feedback, GL_OES_read_format, GL_ARB_sample_shading, GL_ARB_seamless_cube_map, GL_ARB_shading_language_420pack, GL_EXT_texture_shared_exponent, GL_ATI_blend_equation_separate, GL_AMD_shader_stencil_export, GL_EXT_polygon_offset, GL_INGR_blend_func_separate, GL_EXT_compiled_vertex_array, GL_KHR_debug, GL_AMD_shader_trinary_minmax, GL_APPLE_vertex_array_object, GL_ARB_vertex_type_2_10_10_10_rev, GL_EXT_separate_specular_color, GL_NV_vdpau_interop, GL_ARB_shading_language_100, GL_EXT_vertex_array, GL_EXT_framebuffer_multisample_blit_scaled, GL_ARB_texture_float, GL_EXT_rescale_normal, GL_ARB_texture_swizzle, GL_EXT_packed_depth_stencil, GL_ARB_half_float_pixel, GL_EXT_draw_instanced, GL_AMD_draw_buffers_blend, GL_ARB_occlusion_query2, GL_ARB_texture_rgb10_a2ui, GL_SGIS_texture_lod, GL_ARB_derivative_control, GL_ARB_framebuffer_object, GL_AMD_conservative_depth, GL_NV_conditional_render, GL_ARB_texture_rg, GL_EXT_stencil_two_side, GL_ARB_color_buffer_float, GL_EXT_blend_color, GL_EXT_texture_rectangle, GL_NV_packed_depth_stencil, GL_ARB_vertex_array_bgra, GL_NV_texture_rectangle, GL_ARB_base_instance, GL_EXT_texture_integer, GL_EXT_texture_array, GL_ARB_shading_language_packing, GL_ARB_fragment_program_shadow, GL_ARB_map_buffer_range, GL_ARB_copy_buffer, GL_ARB_fragment_program, GL_EXT_texture, GL_NV_depth_clamp, GL_EXT_draw_buffers2, GL_EXT_texture_lod_bias, GL_EXT_texture_filter_anisotropic, GL_ARB_pipeline_statistics_query, GL_ARB_transform_feedback2, GL_EXT_secondary_color, GL_ARB_ES3_compatibility, GL_ARB_transform_feedback3, GL_EXT_framebuffer_multisample, GL_ARB_window_pos, GL_EXT_texture_env_combine, GL_IBM_rasterpos_clip, GL_ARB_texture_compression_bptc, GL_ARB_vertex_shader, GL_SGIS_generate_mipmap, GL_ATI_texture_mirror_once, GL_ARB_explicit_attrib_location, GL_EXT_packed_float, GL_ARB_texture_border_clamp, GL_ARB_internalformat_query, GL_NV_blend_square, GL_EXT_texture3D, GL_ARB_ES2_compatibility, GL_ARB_texture_query_lod, GL_ARB_invalidate_subdata, GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB_decode, GL_ARB_texture_compression, GL_ARB_texture_env_add, GL_ARB_provoking_vertex, GL_ARB_texture_rectangle, GL_EXT_texture_edge_clamp, GL_MESA_texture_signed_rgba, GL_ARB_draw_elements_base_vertex, GL_ARB_fragment_coord_conventions, GL_ARB_shader_stencil_export, GL_ARB_separate_shader_objects, GL_ARB_texture_cube_map, GL_IBM_multimode_draw_arrays, GL_ARB_vertex_attrib_binding, GL_ARB_clear_buffer_object, GL_EXT_framebuffer_sRGB, GL_ARB_vertex_type_10f_11f_11f_rev, GL_EXT_texture_compression_latc, GL_ARB_robustness, GL_ARB_point_sprite, GL_ARB_texture_gather, GL_SGIS_texture_border_clamp, GL_ARB_depth_texture, GL_EXT_texture_object, GL_ARB_instanced_arrays, GL_NV_fog_distance, GL_EXT_blend_minmax, GL_ATI_draw_buffers, GL_ARB_multi_bind, GL_OES_EGL_image, GL_ARB_framebuffer_sRGB, GL_EXT_shader_integer_mix, GL_EXT_blend_subtract, GL_EXT_packed_pixels, GL_IBM_texture_mirrored_repeat, GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_cube_map_array, GL_EXT_draw_range_elements, GL_ARB_sampler_objects, GL_ARB_half_float_vertex, GL_ARB_depth_clamp, GL_ARB_texture_storage_multisample, GL_ARB_transpose_matrix, GL_ARB_texture_query_levels, GL_ARB_vertex_buffer_object, GL_ARB_texture_barrier, GL_EXT_pixel_buffer_object, GL_ARB_transform_feedback_instanced, GL_ATI_texture_env_combine3, GL_EXT_polygon_offset_clamp, GL_ARB_texture_env_combine, GL_ATI_texture_compression_3dc, GL_ARB_shader_bit_encoding, GL_ARB_shader_texture_lod, GL_EXT_timer_query, GL_EXT_gpu_program_parameters, GL_ARB_program_interface_query, GL_ARB_uniform_buffer_object, GL_ARB_multisample, GL_EXT_texture_env_dot3, GL_ARB_stencil_texturing, GL_EXT_shadow_funcs, GL_ARB_depth_buffer_float, GL_ARB_map_buffer_alignment, GL_EXT_copy_texture, GL_EXT_stencil_wrap, GL_EXT_point_parameters, GL_ATI_separate_stencil, GL_EXT_subtexture, GL_NV_texture_barrier, GL_MESA_window_pos
12:00:44.976 [rendering.opengl.shader.support]: Shaders are supported.
12:00:45.005 [dataCache.rebuild.explicitFlush]: Cache explicitly flushed with shift key. Rebuilding from scratch.