First experiences / difficulties
Posted: Sun Jul 12, 2015 5:10 pm
Hi Everyone,
I'm new to Oolite - I installed it some days ago - and of course I'm new to this forum. I'm from Germany so please excuse spelling and grammar mistakes!
30 years ago, Elite was one of my favourite games for my C64, and it still is. I became really good at it and because trading becomes boring when you have more than enough money, I concentrated on fighting. Even a Thargoid encounter in witchspace wasn't an unsolvable problem, and I started to provoke these encounters by using a certain key during hyperspace jumps (I think it was CTRL). I never used escape pods and other 'cheating' equipment (I'm not even sure the 'injectors' existed on the 8 bit version), and missiles only if things really got out of hand.
Because I still own some C64s, I have played Elite from time to time in the past decades, and I haven't lost my skills. So when I first launched Oolite I was surprised how familiar the look-and-feel was, the controls, the energy bars, the radar, the 'funny' distances and sizes of space stations, planets and suns compared to the speed of the ship. I immediately felt 'at home' and I could control the ship and dock it without a single scratch (and only a completely unexpected fine for docking without permission ).
On the 64 I use a joystick and I've never tried the keyboard controls. But because I don't own a PC joystick I play Oolite with the arrow buttons. They seem to be a good representation for the digital joysticks used for the C64 and other 8 bit home computers. Perhaps this is part of the problems I have with fighting, especially with aiming, but it's certainly not the only problem with combat balance.
Aiming seems to be difficult compared to the C64 version. This doesn't seem to be a problem with less exact controls but with the much higher screen resolution. I don't know how it was programmed on the C64, but a pixel-wide laser beam on the C64 seemed to be much 'bigger' at a greater distance, although it shouldn't be when you use exact 3D calculations.
Aiming with Oolite is made even more difficult because you don't hear if you hit. On the C64 you could kind of aim with your ears when the opponent was little more than a pixel on the screen. On Oolite there seems to be a slight difference in the noise but it is to subtle to hear in a fight with all the other sounds around. Perhaps I'll learn to hear it.
But aiming isn't the only problem. Even if you engage in a dogfight and manage to hit your opponent over short distances, it takes much too many hits to destroy it. I wasn't able to destroy a single Krait with pulse lasers although I chased it for a long time. The chase was eventually stopped by some Vipers showing up and destroying the Krait, so I couldn't see if I eventually would have been able to destroy it. I also wasn't able to destroy a single peaceful Cobra 3 with beam lasers before it had called for help and a pack of Vipers arrived. Encounters with vipers or more than one pirate ship seem to be almost unsurvivable. The NPC ships can score hits from a great distance but I can't because the aiming is too inaccurate and if I don't turn away my front shield is usually destroyed before I can score a single hit. The only survival strategy is to turn away and start a dogfight, but because you need so many hits to destroy even a single enemy, it's practically impossible to survive for long - even if the enemy doesn't use missiles.
Speaking of missiles. The good thing about them is that they work exactly as on the C64 version. The bad thing is that they are almost useless - everyone seems to have ECM! I never managed to score a hit, even over short distances. The reaction time of the NPC pilots is unrealistically instantaneous, they turn around and accelerate in the same millisecond I press the m button. No human or humanoid could do this in reality. Why don't they simply use their ECM just as fast? This seems strange.
If this sounds a little disappointed - yes, I am. Everything else is like on the C64, but fighting with a single ship is more difficult than destroying a bunch of Thargoids - and the latter certainly is not easy even with two military lasers and after years of playing! I am used to the (for a computer game) unusual roll-and-pitch controls, I can deal with the heating of lasers and I am used to interpreting the 3D radar. How much more difficult must it be for a real newbie? Or are all modern games so difficult to play and I'm simply too old?
Because Oolite seems to be a big success I'm almost sure I'm doing something wrong on an elementary level, but I can't figure out what it is. Perhaps I was expecting too much C64? So please don't understand my posting as criticism; I just wanted to give you my first impressions as an old C64 player!
Of course I'll continue to try to get used to Oolite. Probably I'll avoid battles until I can afford military lasers, but I can't remember that you had to avoid fights on the C64 version until you could afford them. I also have the impression that laser strength isn't the main problem, since the beam lasers seem to be much to weak to destroy even a single opponent and I can't remember them to be so much weaker than the military lasers. The core problem is that the NPC ships in Oolite are much too strong: they aim better, they have better shields, and they probably have better AI than 30 years ago on the C64.
And they seem to regenerate their shields. I'm not sure if this was the case on the C64 version, but because it didn't take so long to destroy one, it usually wasn't an issue.
* * *
And now for something completely different. I mentioned the chase with the Krait. It had been part of a pack of Pirates attacking me in the Diso system, and it was somehow separated from the others when some Vipers arrived. I chased it for some time until the vipers (or other vipers?) caught up. They even thanked me for helping, but when they had destroyed the Krait, they turned against me although I'm quite sure a didn't hit a Viper accidentally. Why? The only thing I can imagine is that my missile accidentally locked on a Viper after the Krait exploded, but of course I didn't fire it. Can they really detect it?
I'm new to Oolite - I installed it some days ago - and of course I'm new to this forum. I'm from Germany so please excuse spelling and grammar mistakes!
30 years ago, Elite was one of my favourite games for my C64, and it still is. I became really good at it and because trading becomes boring when you have more than enough money, I concentrated on fighting. Even a Thargoid encounter in witchspace wasn't an unsolvable problem, and I started to provoke these encounters by using a certain key during hyperspace jumps (I think it was CTRL). I never used escape pods and other 'cheating' equipment (I'm not even sure the 'injectors' existed on the 8 bit version), and missiles only if things really got out of hand.
Because I still own some C64s, I have played Elite from time to time in the past decades, and I haven't lost my skills. So when I first launched Oolite I was surprised how familiar the look-and-feel was, the controls, the energy bars, the radar, the 'funny' distances and sizes of space stations, planets and suns compared to the speed of the ship. I immediately felt 'at home' and I could control the ship and dock it without a single scratch (and only a completely unexpected fine for docking without permission ).
On the 64 I use a joystick and I've never tried the keyboard controls. But because I don't own a PC joystick I play Oolite with the arrow buttons. They seem to be a good representation for the digital joysticks used for the C64 and other 8 bit home computers. Perhaps this is part of the problems I have with fighting, especially with aiming, but it's certainly not the only problem with combat balance.
Aiming seems to be difficult compared to the C64 version. This doesn't seem to be a problem with less exact controls but with the much higher screen resolution. I don't know how it was programmed on the C64, but a pixel-wide laser beam on the C64 seemed to be much 'bigger' at a greater distance, although it shouldn't be when you use exact 3D calculations.
Aiming with Oolite is made even more difficult because you don't hear if you hit. On the C64 you could kind of aim with your ears when the opponent was little more than a pixel on the screen. On Oolite there seems to be a slight difference in the noise but it is to subtle to hear in a fight with all the other sounds around. Perhaps I'll learn to hear it.
But aiming isn't the only problem. Even if you engage in a dogfight and manage to hit your opponent over short distances, it takes much too many hits to destroy it. I wasn't able to destroy a single Krait with pulse lasers although I chased it for a long time. The chase was eventually stopped by some Vipers showing up and destroying the Krait, so I couldn't see if I eventually would have been able to destroy it. I also wasn't able to destroy a single peaceful Cobra 3 with beam lasers before it had called for help and a pack of Vipers arrived. Encounters with vipers or more than one pirate ship seem to be almost unsurvivable. The NPC ships can score hits from a great distance but I can't because the aiming is too inaccurate and if I don't turn away my front shield is usually destroyed before I can score a single hit. The only survival strategy is to turn away and start a dogfight, but because you need so many hits to destroy even a single enemy, it's practically impossible to survive for long - even if the enemy doesn't use missiles.
Speaking of missiles. The good thing about them is that they work exactly as on the C64 version. The bad thing is that they are almost useless - everyone seems to have ECM! I never managed to score a hit, even over short distances. The reaction time of the NPC pilots is unrealistically instantaneous, they turn around and accelerate in the same millisecond I press the m button. No human or humanoid could do this in reality. Why don't they simply use their ECM just as fast? This seems strange.
If this sounds a little disappointed - yes, I am. Everything else is like on the C64, but fighting with a single ship is more difficult than destroying a bunch of Thargoids - and the latter certainly is not easy even with two military lasers and after years of playing! I am used to the (for a computer game) unusual roll-and-pitch controls, I can deal with the heating of lasers and I am used to interpreting the 3D radar. How much more difficult must it be for a real newbie? Or are all modern games so difficult to play and I'm simply too old?
Because Oolite seems to be a big success I'm almost sure I'm doing something wrong on an elementary level, but I can't figure out what it is. Perhaps I was expecting too much C64? So please don't understand my posting as criticism; I just wanted to give you my first impressions as an old C64 player!
Of course I'll continue to try to get used to Oolite. Probably I'll avoid battles until I can afford military lasers, but I can't remember that you had to avoid fights on the C64 version until you could afford them. I also have the impression that laser strength isn't the main problem, since the beam lasers seem to be much to weak to destroy even a single opponent and I can't remember them to be so much weaker than the military lasers. The core problem is that the NPC ships in Oolite are much too strong: they aim better, they have better shields, and they probably have better AI than 30 years ago on the C64.
And they seem to regenerate their shields. I'm not sure if this was the case on the C64 version, but because it didn't take so long to destroy one, it usually wasn't an issue.
* * *
And now for something completely different. I mentioned the chase with the Krait. It had been part of a pack of Pirates attacking me in the Diso system, and it was somehow separated from the others when some Vipers arrived. I chased it for some time until the vipers (or other vipers?) caught up. They even thanked me for helping, but when they had destroyed the Krait, they turned against me although I'm quite sure a didn't hit a Viper accidentally. Why? The only thing I can imagine is that my missile accidentally locked on a Viper after the Krait exploded, but of course I didn't fire it. Can they really detect it?