Page 14 of 16

Re: Xenon UI OXP

Posted: Fri Jun 11, 2021 5:36 pm
by Cody
Cholmondely wrote: Fri Jun 11, 2021 5:20 pm
Where's the party?
I dunno, I'm only the doorman. Probably pink gins in the Admiralty bar.

Re: Xenon UI OXP

Posted: Tue Jun 29, 2021 2:34 pm
by Nite Owl
Finally had a chance to put in some Oolite time. Unfortunately Mr. Latest Log spit out the following error at me.

Code: Select all

[script.javaScript.exception.unexpectedType]: ***** JavaScript exception (XenonUI_Compatibility 3.4): TypeError: worldScripts[''] is undefined
Have not seen any sort of problem in game but a log without errors is a major goal of mine. Thank You for your time and effort.

Re: Xenon UI OXP

Posted: Tue Jun 29, 2021 5:23 pm
by phkb
Nite Owl wrote: Tue Jun 29, 2021 2:34 pm
Unfortunately Mr. Latest Log spit out the following error at me.
No idea how I missed that one! Version 3.5 is now up which fixes it.

Re: Xenon UI OXP

Posted: Thu Jul 01, 2021 3:38 pm
by Cody
Question: can I change the default spinning Cobra at start-up to my player ship (Griff's late-model Cobra)?
I've a vague memory of doing this years ago, but that might be a false memory.

Re: Xenon UI OXP

Posted: Thu Jul 01, 2021 5:19 pm
by Redspear
Cody wrote: Thu Jul 01, 2021 3:38 pm
Question: can I change the default spinning Cobra at start-up to my player ship (Griff's late-model Cobra)?
I've a vague memory of doing this years ago, but that might be a false memory.
I think the issue might be that your cobra isn't the default player cobra and so it's displaying that one by default.

If I 'm right then renaming your ship within the shipdata (and possibly shipyard) plists of the oxp should achieve the desired result.

Re: Xenon UI OXP

Posted: Thu Jul 01, 2021 6:34 pm
by Cody
Cody wrote: Thu Jul 01, 2021 3:38 pm
I've a vague memory of doing this years ago, but that might be a false memory.
Ah, found it here. I'll have a tinker after dinner, and see if it still works.



My apologies, phkb, I've put this in the wrong thread.

Re: Xenon UI OXP

Posted: Thu Jul 01, 2021 10:15 pm
by phkb
Cody wrote: Thu Jul 01, 2021 6:34 pm
My apologies, phkb, I've put this in the wrong thread.
No worries!

Re: Xenon UI OXP

Posted: Sun Jul 04, 2021 9:17 am
by Cody
phkb wrote: Thu Jul 01, 2021 10:15 pm
Cody wrote: Thu Jul 01, 2021 6:34 pm
My apologies, phkb, I've put this in the wrong thread.
No worries!
Thanks! In that case: as suggested by Redspear and another_commander, edits in the shipdata and shipyard plists, and crucially, an edit in the save-file, worked. I have my bespoke splashscreen, my choice of theme music*, and my late-model Cobra spinning!



*Not knocking your theme music, phkb (which knocks spots off NoSleep's), but I've been meaning to change it for years!

Re: Xenon UI OXP

Posted: Thu Aug 19, 2021 4:57 pm
by Cholmondely
Cody wrote: Sun Jul 04, 2021 9:17 am
phkb wrote: Thu Jul 01, 2021 10:15 pm
Cody wrote: Thu Jul 01, 2021 6:34 pm
My apologies, phkb, I've put this in the wrong thread.
No worries!
Thanks! In that case: as suggested by Redspear and another_commander, edits in the shipdata and shipyard plists, and crucially, an edit in the save-file, worked. I have my bespoke splashscreen, my choice of theme music*, and my late-model Cobra spinning!



*Not knocking your theme music, phkb (which knocks spots off NoSleep's), but I've been meaning to change it for years!
Can't you do some of this through Library?

Re: Xenon UI OXP

Posted: Thu Aug 19, 2021 4:58 pm
by Cholmondely
Is Explorer's Club another XenonUI victim?

Re: Xenon UI OXP

Posted: Thu Aug 19, 2021 9:56 pm
by phkb
Cholmondely wrote: Thu Aug 19, 2021 4:58 pm
Is Explorer's Club another XenonUI victim?
'Victim' seems a little harsh! But yes, the Explorer's club background image is being suppressed in favour of the Xenon UI ones. As the documentation states, "this is by design", with the goal being to present a more unified, consistent UI experience to the user.

If you don't want this to take place, go into Library Config, find the Xenon UI settings, and change the "Active mode" to false. Then Xenon UI will stop overriding the background images.

Re: Xenon UI OXP

Posted: Thu Aug 19, 2021 11:58 pm
by Cholmondely
phkb wrote: Thu Aug 19, 2021 9:56 pm
Cholmondely wrote: Thu Aug 19, 2021 4:58 pm
Is Explorer's Club another XenonUI victim?
'Victim' seems a little harsh! But yes, the Explorer's club background image is being suppressed in favour of the Xenon UI ones. As the documentation states, "this is by design", with the goal being to present a more unified, consistent UI experience to the user.

If you don't want this to take place, go into Library Config, find the Xenon UI settings, and change the "Active mode" to false. Then Xenon UI will stop overriding the background images.
Ah! Much easier... thank you!

Re: Xenon UI OXP

Posted: Tue Aug 24, 2021 12:22 am
by Cody
<scratches head - coughs> Dumb pilot's question: if I wished to uninstall Xenon UI OXP (which I don't), how would I do it?
You see, if I go to the manager, and select List Installed Expansion Packs, Xenon UI doesn't show. See image here.

Either: I am a really dumb pilot; something is wrong with my Oolite install (1.91); or something else is wrong.
My Oolite 1.90 install doesn't seem* to have the same problem. Any ideas? It's been puzzling me all evening.

Could it be connected to this, perhaps? I don't see how, but I'm grasping at straws!



*Not fully investigated.

Re: Xenon UI OXP

Posted: Tue Aug 24, 2021 1:04 am
by phkb
Cody wrote: Tue Aug 24, 2021 12:22 am
You see, if I go to the manager, and select List Installed Expansion Packs, Xenon UI doesn't show.
Is your expansion pack list up to date?

Re: Xenon UI OXP

Posted: Tue Aug 24, 2021 1:09 am
by Cody
phkb wrote: Tue Aug 24, 2021 1:04 am
Is your expansion pack list up to date?
I've updated it several times this evening, but I'll go do it again.