Xenon UI OXP

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: another_commander, winston

User avatar
phkb
Impressively Grand Sub-Admiral
Impressively Grand Sub-Admiral
Posts: 4653
Joined: Tue Jan 21, 2014 10:37 pm
Location: Writing more OXPs, because the world needs more OXPs.

Re: Xenon UI OXP

Post by phkb »

Yep, bug found and fixed, v3.6.1 is now available.

The problem was tricky to find. First, as you noted, you had to disable the overlays, and then save the game. Then, if you reloaded the game with the HDBG OXP installed, you'd get the error.

Update should fix the issue.
User avatar
Cholmondely
Archivist
Archivist
Posts: 5005
Joined: Tue Jul 07, 2020 11:00 am
Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
Contact:

Re: Xenon UI OXP

Post by Cholmondely »

Sorry to be a pain - just wondering if it would be possible to extend XenonUI to also cover the in-game Expansions Manager, explaining what the colours mean, and how to extract OXZs into the AddOns folder.
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
User avatar
phkb
Impressively Grand Sub-Admiral
Impressively Grand Sub-Admiral
Posts: 4653
Joined: Tue Jan 21, 2014 10:37 pm
Location: Writing more OXPs, because the world needs more OXPs.

Re: Xenon UI OXP

Post by phkb »

Xenon UI 3.7 (plus a version uplift to all the resource packs) should be in the Expansion manager shortly. The main change for this version is the inclusion of a custom background for the Expansion Manager, displaying the default shortcut keys on the left, and a colour translation panel on the right.
Post Reply