Expansion Packs and the new Player.
Posted: Tue Jun 02, 2015 11:51 am
For as long as I can remember the community has been debating which if any Expansion Packs (OXPs/OXZs) could be recommended for new players. These discussions, scattered around the Board, have ranged from advice (both good and bad), to suggestions and recommendations, some of which were wholly inappropriate. The result is a sea of confusion, and a large amount of what I personally consider to be bad advice. This situation has become even more pertinent with the introduction of the Expansions Manager and the development of compilation metapackages.
One thing that has been absent up till now is a genuinely useful dedicated thread on this matter, so this post is an attempt to address this. Below is a synopsis of the advice many experienced players have given newcomers over the years. I have tried to be concise, and the advice is very general being based on what I and many other long-term community members consider to be the best approach. I hope it will be the basis of a useful addition to this Board. My original post has been replaced by the text below to incorporate the improvements suggested by other members (see discussion below).
"One of the great things about Oolite is that the game is expandable. Using freely available text editors, modeling software and graphics software anybody can make an AddOn for the game, either for their own use or to be released as an OXP/OXZ for the whole community.
There are hundreds of expansion packs available, and new players often ask which AddOns are recommended. Most people have their own favourites, and many will be keen to recommend these, but the new player should be very wary, as many OXZs will change the basic game, sometimes profoundly, but also sometimes in subtle ways which may not be obvious. The purpose of this post is to give new players some general advice about the expansion packs and how best to approach them.
The first point to make is that Oolite is a mature, complete game and does not need any expansion packs to be enjoyed. Many experienced players recommend that new players experience the unmodified game for themselves before considering adding any expansion packs. However, after a while choosing the right OXZs can enhance the game and make the experience more enjoyable.
The general advice for new players therefore is to avoid OXZs altogether to begin with. Get used to the game as it comes so you learn how it works and how the elements interact with each other. Oolite is an easy game to learn, but some aspects do require skills to be developed, and this can only be achieved by playing the basic game, being patient and building skills as you progress. Oolite is an open-ended game and can give years of fun and pleasure, but this does mean that some aspects can be tricky for newcomers. The payoff is that once you have mastered the game, it will be one of the most rewarding things you will ever do.
Whilst this may be the safest strategy to installing expansion packs it is by no means the only one. Oxps/zs can add a lot to the game and we hope they provide you with many hours of entertainment. However, the following points are worth noting.
A lot of expansion packs make some aspects of the game easier. Great if all you want is instant gratification, but ultimately they could compromise both the game and the players' abilities to the point that the game loses much of its appeal.
Others can make aspects of the game significantly harder: Oolite is already a challenging game for beginners, and such OXZs may not only make the game more difficult to learn, but could put off new players by simply making it far too hard for them. Nearly all expansion packs have a significant effect on game mechanics, and should only be used where the effect is understood and is considered desirable by the user.
So the recommendation is that new players avoid expansion packs for the first few days or weeks. Once you have developed a good understanding of the game mechanics, and your flight skills are coming together, then adding some eye-candy to improve the look of the game might be an option. This might include nicer (or extra) planets, or a ship re-texture set, although be wary that some of these also change the statistics of some of the ships which can impact on gameplay.
Once you feel that you have a very good understanding of the basic game, and you are happy with the way your Ooniverse looks, you might consider adding some other Expansions. You will find that you are spoilt for choice at this stage, but don't get carried away. OXZs normally have a Wiki page with full details and information, and this should always be read carefully before installing an expansion pack so that you know exactly what you are getting. Also reading the AddOn's thread on the forum will help you to understand it and what others think of it.
Add expansions one at a time and play with them for a while before adding more. Get to know them and see how they affect gameplay, and in particular look out for unexpected effects and interactions with other OXZs. With so many available, compatibility cannot be guaranteed, but by adding them in singly any problems can be diagnosed early, and the culprit should be easy to identify.
A new player using this approach should over time be able to tailor the game to their liking without breaking the inherant balance and versatility of the core game, and should avoid nasty surprises. This approach will allow you to take what is in its basic form already an excellent game, and improve it further to suit your taste."
One thing that has been absent up till now is a genuinely useful dedicated thread on this matter, so this post is an attempt to address this. Below is a synopsis of the advice many experienced players have given newcomers over the years. I have tried to be concise, and the advice is very general being based on what I and many other long-term community members consider to be the best approach. I hope it will be the basis of a useful addition to this Board. My original post has been replaced by the text below to incorporate the improvements suggested by other members (see discussion below).
"One of the great things about Oolite is that the game is expandable. Using freely available text editors, modeling software and graphics software anybody can make an AddOn for the game, either for their own use or to be released as an OXP/OXZ for the whole community.
There are hundreds of expansion packs available, and new players often ask which AddOns are recommended. Most people have their own favourites, and many will be keen to recommend these, but the new player should be very wary, as many OXZs will change the basic game, sometimes profoundly, but also sometimes in subtle ways which may not be obvious. The purpose of this post is to give new players some general advice about the expansion packs and how best to approach them.
The first point to make is that Oolite is a mature, complete game and does not need any expansion packs to be enjoyed. Many experienced players recommend that new players experience the unmodified game for themselves before considering adding any expansion packs. However, after a while choosing the right OXZs can enhance the game and make the experience more enjoyable.
The general advice for new players therefore is to avoid OXZs altogether to begin with. Get used to the game as it comes so you learn how it works and how the elements interact with each other. Oolite is an easy game to learn, but some aspects do require skills to be developed, and this can only be achieved by playing the basic game, being patient and building skills as you progress. Oolite is an open-ended game and can give years of fun and pleasure, but this does mean that some aspects can be tricky for newcomers. The payoff is that once you have mastered the game, it will be one of the most rewarding things you will ever do.
Whilst this may be the safest strategy to installing expansion packs it is by no means the only one. Oxps/zs can add a lot to the game and we hope they provide you with many hours of entertainment. However, the following points are worth noting.
A lot of expansion packs make some aspects of the game easier. Great if all you want is instant gratification, but ultimately they could compromise both the game and the players' abilities to the point that the game loses much of its appeal.
Others can make aspects of the game significantly harder: Oolite is already a challenging game for beginners, and such OXZs may not only make the game more difficult to learn, but could put off new players by simply making it far too hard for them. Nearly all expansion packs have a significant effect on game mechanics, and should only be used where the effect is understood and is considered desirable by the user.
So the recommendation is that new players avoid expansion packs for the first few days or weeks. Once you have developed a good understanding of the game mechanics, and your flight skills are coming together, then adding some eye-candy to improve the look of the game might be an option. This might include nicer (or extra) planets, or a ship re-texture set, although be wary that some of these also change the statistics of some of the ships which can impact on gameplay.
Once you feel that you have a very good understanding of the basic game, and you are happy with the way your Ooniverse looks, you might consider adding some other Expansions. You will find that you are spoilt for choice at this stage, but don't get carried away. OXZs normally have a Wiki page with full details and information, and this should always be read carefully before installing an expansion pack so that you know exactly what you are getting. Also reading the AddOn's thread on the forum will help you to understand it and what others think of it.
Add expansions one at a time and play with them for a while before adding more. Get to know them and see how they affect gameplay, and in particular look out for unexpected effects and interactions with other OXZs. With so many available, compatibility cannot be guaranteed, but by adding them in singly any problems can be diagnosed early, and the culprit should be easy to identify.
A new player using this approach should over time be able to tailor the game to their liking without breaking the inherant balance and versatility of the core game, and should avoid nasty surprises. This approach will allow you to take what is in its basic form already an excellent game, and improve it further to suit your taste."