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Noob Question
Posted: Sun May 17, 2015 9:55 pm
by flameaway
For some reason I can not read any of the text in the game. The text appears blurred at all resolutions.
Re: Noob Question
Posted: Sun May 17, 2015 10:18 pm
by Cody
Welcome - just so as we know, which version of Oolite and which OS are you running?
Re: Noob Question
Posted: Sun May 17, 2015 10:24 pm
by flameaway
1.8
windows 7 64 bit
Re: Noob Question
Posted: Sun May 17, 2015 10:28 pm
by Cody
Thanks - and could you also post the Latest.log
(found in ~\Oolite\oolite.app\Logs
). It might give a clue for the boffins.
Re: Noob Question
Posted: Sun May 17, 2015 10:32 pm
by flameaway
Opening log for Oolite version 1.80 (x86-64) under Windows 6.1.7601 Service Pack 1 64-bit at 2015-05-17 14:19:42 -0700.
4 processors detected.
Build options: OpenAL, new planets.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
14:19:42.748 [dataCache.notFound]: No data cache found, starting from scratch.
14:19:44.731 [display.mode.list.native]: Windows native resolution detected: 1920 x 1080
14:19:49.624 [joystick.init]: Number of joysticks detected: 0
14:19:49.625 [rendering.opengl.version]: OpenGL renderer version: 3.1.0 ("3.1.0 - Build 8.15.10.2476"). Vendor: "Intel". Renderer: "Intel(R) HD Graphics Family".
14:19:49.625 [rendering.opengl.extensions]: OpenGL extensions (103):
GL_NV_primitive_restart, GL_ARB_texture_env_crossbar, GL_EXT_abgr, GL_ARB_shadow, GL_IBM_texture_mirrored_repeat, GL_EXT_separate_specular_color, GL_EXT_texture_edge_clamp, GL_EXT_blend_minmax, GL_EXT_draw_buffers2, GL_ARB_texture_env_add, GL_ARB_draw_elements_base_vertex, GL_ARB_sampler_objects, GL_EXT_framebuffer_blit, GL_EXT_transform_feedback, GL_ARB_texture_env_dot3, GL_EXT_framebuffer_object, GL_EXT_blend_subtract, GL_3DFX_texture_compression_FXT1, GL_NV_conditional_render, GL_ARB_vertex_array_bgra, GL_EXT_texture_snorm, GL_ARB_multitexture, GL_EXT_stencil_wrap, GL_ARB_texture_border_clamp, GL_ARB_framebuffer_sRGB, GL_ARB_texture_env_combine, GL_EXT_framebuffer_multisample, GL_EXT_texture_env_add, GL_EXT_packed_pixels, GL_SGIS_texture_edge_clamp, GL_ARB_depth_clamp, GL_INTEL_performance_queries, GL_ARB_uniform_buffer_object, GL_ARB_depth_texture, GL_SGIS_texture_lod, GL_ARB_occlusion_query, GL_ARB_transpose_matrix, GL_NV_texgen_reflection, GL_EXT_stencil_two_side, GL_ARB_seamless_cube_map, GL_ARB_fragment_program_shadow, GL_ARB_shading_language_100, GL_ARB_texture_compression_rgtc, GL_EXT_gpu_program_parameters, GL_EXT_texture_shared_exponent, GL_EXT_rescale_normal, GL_ARB_map_buffer_range, GL_ARB_pixel_buffer_object, GL_EXT_secondary_color, GL_ARB_copy_buffer, GL_ARB_half_float_pixel, GL_EXT_blend_equation_separate, GL_EXT_draw_range_elements, GL_EXT_texture_lod_bias, GL_EXT_texture_filter_anisotropic, GL_ARB_half_float_vertex, GL_EXT_texture_swizzle, GL_SGIS_generate_mipmap, GL_ARB_texture_rectangle, GL_ARB_texture_non_power_of_two, GL_ARB_point_sprite, GL_EXT_packed_depth_stencil, GL_ARB_vertex_shader, GL_EXT_texture_compression_s3tc, GL_EXT_texture_integer, GL_ARB_depth_buffer_float, GL_ARB_sync, GL_ARB_draw_instanced, GL_ARB_vertex_buffer_object, GL_WIN_swap_hint, GL_ARB_color_buffer_float, GL_ARB_shader_objects, GL_EXT_texture_array, GL_ATI_separate_stencil, GL_ARB_framebuffer_object, GL_EXT_packed_float, GL_ARB_compatibility, GL_EXT_texture_rectangle, GL_ARB_texture_rg, GL_ARB_fragment_shader, GL_EXT_fog_coord, GL_EXT_texture3D, GL_ARB_window_pos, GL_ARB_fragment_program, GL_ARB_vertex_program, GL_EXT_texture_env_combine, GL_ARB_point_parameters, GL_ARB_texture_cube_map, GL_EXT_bgra, GL_EXT_compiled_vertex_array, GL_ARB_multisample, GL_ARB_vertex_array_object, GL_ARB_draw_buffers, GL_ARB_texture_compression, GL_EXT_multi_draw_arrays, GL_ARB_fragment_coord_conventions, GL_ARB_texture_float, GL_EXT_blend_func_separate, GL_EXT_texture_sRGB, GL_EXT_shadow_funcs, GL_EXT_clip_volume_hint, GL_EXT_blend_color, GL_NV_blend_square
14:19:49.716 [rendering.opengl.shader.support]: Shaders are supported.
14:19:49.716 [dataCache.notFound]: No data cache found, starting from scratch.
14:19:49.717 [searchPaths.dumpAll]: Unrestricted mode - resource paths:
Resources
../AddOns
14:19:52.165 [shipData.load.begin]: Loading ship data.
14:20:01.489 [startup.complete]: ========== Loading complete in 18.74 seconds. ==========
14:20:12.746 [gnustep]: 2015-05-17 14:20:12.746 oolite[14440] Defaults path 'C:\Oolite/oolite.app/GNUstep/Defaults' did not exist - created it
14:20:12.747 [gnustep]: 2015-05-17 14:20:12.747 oolite[14440] Creating empty user defaults database
15:03:34.284 [exit.context]: Exiting: SDL_QUIT event received.
15:03:34.284 [gameController.exitApp]: .GNUstepDefaults synchronized.
Closing log at 2015-05-17 15:03:34 -0700.
Re: Noob Question
Posted: Sun May 17, 2015 11:24 pm
by Norby
Welcome in the Oolite galaxy!
flameaway wrote:The text appears blurred at all resolutions.
Could you make some screenshots (press * in the game then check oolite-saves/snapshots/oolite-001.png), upload (for example to
postimage.org) and insert the direct link between
[img]...[/img]
, please?
Re: Noob Question
Posted: Mon May 18, 2015 12:08 am
by flameaway
Re: Noob Question
Posted: Mon May 18, 2015 12:31 am
by Cody
Hmm, not just the text - it isn't rendering the ship properly either. <scratches head>
Re: Noob Question
Posted: Mon May 18, 2015 2:56 am
by Layne
Hmm! The model for the ship looks intact but there's no texture wrapped around it! The oolite fonts are also stored in the Resources --> Textures folders as well. Maestro (or Madame, whichever is the case) Flameaway, is your textures folder perhaps moved/missing? It would be along the file path Oolite--> Oolite.app--> Resources-->Textures. It should be full of many juicy and brightly-hued textures of many sorts including an oolite-font.png. Are they present and accounted for?
Ah, and welcome, as well, yes, indeedy do. *tips hat*
Re: Noob Question
Posted: Mon May 18, 2015 3:18 am
by flameaway
There is a font png. There are 153 total items in the Textures folder.
Re: Noob Question
Posted: Mon May 18, 2015 3:32 am
by Layne
"Curiouser and curiouser!" Cried Alice (she was so much surprised, that for the moment she quite forgot how to speak good English).
Hmm! Have you advanced past the starting screen and seen how the game is rendering the rest of the graphics? If so, are you able to see stars, planets, stations, other ships with textures? Or does everything else look grey and featureless like the Cobra III on the startup screen?
Re: Noob Question
Posted: Mon May 18, 2015 5:55 am
by cim
Layne wrote:Hmm! The model for the ship looks intact but there's no texture wrapped around it!
It looks textured - there are some definite light and dark patches, and it's not pure white.
I suspect that the graphics driver is reporting a really low maximum texture size somewhere, so all the textures are being downscaled a lot. If you look at the text in the options list, you can see hollow boxes about where the spaces would be, and on the ends of the lines.
The default size if the graphics driver doesn't report a value for GL_MAX_TEXTURE_SIZE is 64 pixels, which would give this sort of effect.
flameaway: could you try updating your graphics drivers? What sort of graphics card do you have - the log says an Intel one, but not which sort.
Re: Noob Question
Posted: Mon May 18, 2015 12:19 pm
by another_commander
The maximum texture size can also be set from the preferences file. You can try opening oolite.app\GNUstep\Defaults\.GNUstepDefaults in a text editor (other than Notepad) and add this line before the last closing brace:
You can experiment with the actual value, but if the game sets maximum texture size to 64, you may want to try to force it to higher and that maybe can make things work better.
Re: Noob Question
Posted: Mon May 18, 2015 2:01 pm
by flameaway
I set max texture. Did not work. I updated the drivers, did not work. Thanks to you all.
Re: Noob Question
Posted: Mon May 18, 2015 2:11 pm
by Getafix
@flameaway
Is this a "fresh" 1.80 installation from scratch (no previous C:\Oolite folder existed before this installation) or an upgrade from previous version?