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Multi spectral views

Posted: Sun Apr 19, 2015 7:45 pm
by Beanz
Hi there everyone,

Firstly, thank you all so much for a brilliant game, Oolite is what Elite looked like in my mind when I played the original on my Beeb. Some 30 years on it looks better than I ever imagined and it even runs a treat on my rather dated IBM T40, I don't know how you do it, but I'm glad you do!!!

Since my Beeb days I have been fortunate enough to work in the space business for real and one thing space-borne cameras do a lot is take pictures in all sorts of regions of the EM spectrum other than visible. E.g. radio, microwave, infra-red, UV and on into x-rays and gamma rays. These can reveal all sorts of features not normally visible e.g. x-ray jet emission from black holes and microwave emissions from nebulae normally hidden by interstellar dust. In infra-red or microwave, targets or entities that are normally very dimly lit by visible light might be shown up, with a suitably equipped ship?

These days my coding exploits are limited to Matlab code for designing antennas, so I'm not sure I'll get the time to master Oxp writing, best leave it to you the professionals! Anyway, perhaps some ideas for you?

Thanks again for allowing me to re-live a bit of my childhood, fantastic!

Neill Tucker
http://www.activefrance.com/Antennas/index.html

AKA : Commander Beanz

Re: Multi spectral views

Posted: Sun Apr 19, 2015 8:12 pm
by Day
Welcome Commander Beanz :-)

Is your link for multi spectral views?
The server timed out on me.

Re: Multi spectral views

Posted: Mon Apr 20, 2015 7:19 am
by Beanz
Hello Day,

Thank you for the welcome.

The link was just just to part of my website about antenna design for anyone that was interested, antennas form a large part of real spacecraft design. I also had a couple of images I wanted to attach to the original post, e.g. how a Cobra Mk3 might look in infra-red. I thought I could put the images on part of my site and then link to them, if the links work?

Kind regards

Beanz

Re: Multi spectral views

Posted: Mon Apr 20, 2015 8:13 am
by Smivs
Welcome to the Board, Beanz.
Posting pics on your website should work - that's what I do. Looking forward to seeing some of them :)

Re: Multi spectral views

Posted: Mon Apr 20, 2015 9:02 am
by Day
@Beanz: the server works now. Quite an impressive site you have :)

I'm looking forward to your pics, too :)

Re: Multi spectral views

Posted: Mon Apr 20, 2015 10:27 pm
by Beanz
Hi there folks,

Thank you for the kind comments.

Here's the link to my Oolite musings and the Multi Spectral HUD idea.

http://www.activefrance.com/Antennas/page28.html

Enjoy!

Re: Multi spectral views

Posted: Mon Apr 20, 2015 10:33 pm
by Cody
A medium power fusion source, eh? Interesting!

Re: Multi spectral views

Posted: Tue Apr 21, 2015 6:32 am
by Thermonuklear
I rarely clap when reading suggestions, but...

Image

[EDIT]Seems like the rest of my message was lost in cyberspace.

I love this idea. It would make hit-and-run assassinations a lot more interesting. Imagine if the AI would utilize the different spectrums; Running away with overheated lasers, injectors blazing would leave you exposed even if you had a stealth module. To balance this you could purchase ceramic armor(not unlike the heat shielding in vanilla) that masks most of your heat singature. Naturally the captured heat would turn your cabin into a sauna/crematory/furnace.

Re: Multi spectral views

Posted: Tue Apr 21, 2015 12:33 pm
by Day
Well, well, well...

I'm interested in seeing the game experiences brought by such an oxp :-)

Re: Multi spectral views

Posted: Tue Apr 21, 2015 1:54 pm
by Layne
In-deed. Most interesting display. Reminds me of a hands-on exhibit at a science museum. Still not entirely certain of the in-game effects of having such views-- heat signatures that let you ID ship power levels, perhaps, or follow fleeing vessels, in addition to the coronal mass ejections you suggest. But I am, at the very least, most interested in seeing more of where you are going with this!

Re: Multi spectral views

Posted: Tue Apr 21, 2015 4:54 pm
by Beanz
Hi folks,

I probably should point out that MS HUDs is just a flight of fancy on my part. Implementing the idea as I have proposed it would be a huge job and way beyond me; my coding efforts are limited to Matlab scripts these days, mainly this jobby :

http://www.mathworks.com/matlabcentral/ ... olbox-v2-5

However, if anyone wants to run with any or part of the idea, feel free.

I'd probably be better off honing my piloting skills, which still leave a little to be desired! A Cobra Mk3 never looks good wedged sideways in a docking port!

Cheers,

Beanz