Oolite sound engine documentation --- pointers?
Posted: Wed Apr 08, 2015 9:01 pm
Hello to everyone and a big thank you to the people that (re)created this rather nice game!
I seem to be unable to find much documentation on how sound is handled by Oolite. This is probably my own fault, but perhaps someone would be so nice as to point me in the right direction.
I did find the the wiki (http://wiki.alioth.net/index.php/Oolite ... nce:_Sound), but I wonder whether there is some way to access some lower level audio mixer. Or would it be possible to synchronise multiple audio tracks using javascript? (Sorry, haven't tried this yet.)
Context: The (very) long term goal would be a procedural, context sensitive music or score engine. I've no high hopes of actually doing this, though, but it seems a nice itch to scratch.
Thanks,
/ss
I seem to be unable to find much documentation on how sound is handled by Oolite. This is probably my own fault, but perhaps someone would be so nice as to point me in the right direction.
I did find the the wiki (http://wiki.alioth.net/index.php/Oolite ... nce:_Sound), but I wonder whether there is some way to access some lower level audio mixer. Or would it be possible to synchronise multiple audio tracks using javascript? (Sorry, haven't tried this yet.)
Context: The (very) long term goal would be a procedural, context sensitive music or score engine. I've no high hopes of actually doing this, though, but it seems a nice itch to scratch.
Thanks,
/ss