Page 1 of 1

Naval Energy Units

Posted: Wed Apr 08, 2015 12:01 am
by Layne
A question for any of the long-time players who may have gotten a Naval Energy Unit, or even just managed to afford a ship in the shipyard that happens to be fitted with one:

What, specifically, is the difference between a navy unit and the standard 'extra energy unit' plus normal ship energy plant? I know, from all the entries, talk, etc, that the navy equipment is superior, but can anyone quantify the difference in numerical terms? Does it recharge twice as fast? Hold more total energy? What's the actual data on how much of an improvement you get? Is there anyone who knows?

Re: Naval Energy Units

Posted: Wed Apr 08, 2015 12:10 am
by Cody
I don't know the numbers (you need a boffin for that), but I do know that the NEU costs big bucks to repair!

Re: Naval Energy Units

Posted: Wed Apr 08, 2015 5:45 am
by cim
The NEU is twice as effective as a normal EEU.

Re: Naval Energy Units

Posted: Wed Apr 08, 2015 9:14 am
by ralph_hh
Twice as effective means what?
Twice the recharge rate, I suppose?
As far as I know, the total amount of energy is unchanged compared to the EEU, no?

Re: Naval Energy Units

Posted: Wed Apr 08, 2015 11:49 am
by Norby
The energyRechargeRate of a Cobra Mark III:
Stock: +4 energy/second
With Extra Energy Unit: +7.2 energy/second (+80%)
With Naval Energy Unit: +10.4 energy/second (+160%)
When you buy the Naval version your Extra Energy Unit will be sold so you can not use both.
Maximum energy is not affected.

The forward and aft shieldRechargeRates are +2 energy/seconds in stock and +3 if [wiki]Military Shield Enhancement[/wiki] is installed, so your energy will be refilled this slower if one of your shields is recharging and double slower if both. A stock cobra with two damaged shields can not recharge any energy into the banks due to all new energy is going into the shields (4 - 2 * 2 = 0).

If you buy Military Shield Enhancement but none of the energy units then your energy will be drained slowly when both of your shields are recharging: 4 - 2 * 3 = -2 in every seconds.

The energy recharge is increased in [wiki]ShipVersion[/wiki] also (max. +1.8/s), I measured around 5.5/s in a v8.4 starter corba, so in this case the energy is still recharging when both shields are damaged (5.5 - 2 * 2 = +1.5/s).

Re: Naval Energy Units

Posted: Wed Apr 08, 2015 2:47 pm
by Layne
Norby wrote:
The energyRechargeRate of a Cobra Mark III:
Stock: +4 energy/second
With Extra Energy Unit: +7.2 energy/second (+80%)
With Naval Energy Unit: +10.4 energy/second (+160%)
When you buy the Naval version your Extra Energy Unit will be sold so you can not use both.
Maximum energy is not affected.
Some good data but a few questions remain. Is the recharge rate a fixed number or a fixed percentage? In other words if a ship has a stock recharge of +3 energy/second, is the EEU recharge an increase of 80% (+2.4 e/s) or is it the same additional +3.2 e/s? So the basic formula if it's a percentage is +80% of base recharge for an EEU and +160% of recharge for a NEU, maximum storage unchanged?

Interesting. An oxp already exists for shield capacitors. Is there one that can add to total energy stored? I haven't looked closely at the ShipVersion mod-- is that part of the feature set for that?

Re: Naval Energy Units

Posted: Wed Apr 08, 2015 3:23 pm
by cim
It's a fixed percentage of the baseline +80/+160.

Re: Naval Energy Units

Posted: Wed Apr 08, 2015 4:08 pm
by Norby
Layne wrote:
Is there one that can add to total energy stored?
I haven't looked closely at the ShipVersion mod-- is that part of the feature set for that?
No for both, but one-shot refills exists in [wiki]Energy_Equipment_OXP[/wiki].

Re: Naval Energy Units

Posted: Wed Apr 08, 2015 4:46 pm
by QCS
Norby wrote:
Layne wrote:
Is there one that can add to total energy stored?
I haven't looked closely at the ShipVersion mod-- is that part of the feature set for that?
No for both, but one-shot refills exists in [wiki]Energy_Equipment_OXP[/wiki].
And a generator (driven by Witchspace fuel) can be bought from QTHI Auxiliary Energy Generators OXP