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[Release] Nova Lux HUD
Posted: Tue Mar 31, 2015 11:04 pm
by Vincentz
I proudly presents my first HUD a.k.a Nova Lux HUD.
It is Full HD but optimized for all resolutions, both normal and widescreens.
Download :
http://wiki.alioth.net/img_auth.php/6/6 ... LuxHUD.oxz
(also available in the ingame Expansion Pack Manager under HUDs -> Nova Lux).
Future plans : Crosshair work.
BLUE NOVA LUX (Condition Green)
Sit back, feet up on dashboard, switch off the light and enjoy the deepspace.
YELLOW NOVA LUX (Condition Yellow)
You've been Mass-Locked. I hope you still got a few drops of witchfuel left in the tank.
RED NOVA LUX (Condition Red)
Fight! or run! (or steer around that planet/moon, you're getting too close and IT is not moving)
New docking screen too
MFDs (Massive Feet Dingots, Monster Fighting Dave, Minor Fruit Dessert...)
Re: [Release] Blue Nova HUD
Posted: Wed Apr 01, 2015 9:28 am
by Redspear
Looks great!
I think I might have a new favourite HUD
Thanks
Re: [Release] Nova Lux HUD
Posted: Wed Apr 01, 2015 11:02 pm
by Wildeblood
Vincentz wrote:New docking screen too
What kind of dumb idea is that, leaving all the dials out? Also, "pylons", not "polyns".
I'm h8ing on the yellow one, mostly because the compass is so hard to see, but the blue and red ones look great. That's really good work, Vincentz.
Re: [Release] Nova Lux HUD
Posted: Thu Apr 02, 2015 12:03 am
by Vincentz
Wildeblood wrote:Vincentz wrote:New docking screen too
What kind of dumb idea is that, leaving all the dials out? Also, "pylons", not "polyns".
I'm h8ing on the yellow one, mostly because the compass is so hard to see, but the blue and red ones look great. That's really good work, Vincentz.
I quickly started to use an expansion that removed the Cockpit HUD when docked and wanted something similar. The dials are no good when docked anyway, and I also wanted to keep the design plan for the rest of the screens when docked.
I just uploaded, and missed the pylon spelling. Thought I was clever and wrote Pylon instead of Missile. Guess I wasnt that clever after all
Try it out before h8ing the yellows. After trying it for a while I actually think the yellow state is one of the nicest.
I already got plans on the crosshair (gonna be 3 different ones related to the condition states, so prolly make new version after Easter.
Re: [Release] Nova Lux HUD
Posted: Thu Apr 02, 2015 12:32 am
by phkb
I like the fact that the docked hud leaves out all the dials. The only important items, once docked, are fuel, missiles, time and destination. You've got it all covered. Everyone's preferences are different, so some will like it and others won't. But I definitely do.
Re: [Release] Nova Lux HUD
Posted: Thu Apr 02, 2015 12:53 am
by Vincentz
Seems like there is a problem (donno if it was just on my end), that when in OXP it was ok, but when I did the OXZ it made filesnames case sensitive (?) so the red hud didn't show
And now I cant upload the 1.1 version because wiki.alioth.net is down. I even fixed the Pylons spelling mistake
So here is the correct version once again from MediaFire :
http://www.mediafire.com/download/n454n ... LuxHUD.oxz
Re: [Release] Nova Lux HUD
Posted: Thu Apr 02, 2015 12:55 am
by Cody
Vincentz wrote:And now I cant upload the 1.1 version because wiki.alioth.net is down.
It'll probably be backing-up - does it every night, I believe.
Re: [Release] Nova Lux HUD
Posted: Thu Apr 02, 2015 1:07 am
by Vincentz
Cody wrote:Vincentz wrote:And now I cant upload the 1.1 version because wiki.alioth.net is down.
It'll probably be backing-up - does it every night, I believe.
Right, then I prolly shouldnt pester it with constant clicking and leave it to do its backup.
Note to self : Gonna move Shields a bit out to sides, and fade radar colors, for better view.
edit. aaaand 1.1 is up at the wiki/ingame manager
Re: [Release] Nova Lux HUD
Posted: Thu Apr 02, 2015 7:49 am
by cim
Vincentz wrote:Seems like there is a problem (donno if it was just on my end), that when in OXP it was ok, but when I did the OXZ it made filesnames case sensitive (?) so the red hud didn't show
OXPs are case-sensitive on Mac and Linux (usually), and case-insensitive on Windows, as it depends on the OS filesystems.
OXZs are case-sensitive on all platforms, intentionally so to try to pick up this sort of bug pre-release.
Re: [Release] Nova Lux HUD
Posted: Thu Apr 02, 2015 8:26 pm
by Vincentz
Gonna do some flying (testing), then upload 1.2
Update Notes :
Moved shields/fuel and speed away from center, so radar more efficient when facing (or straight above or below).
Toned down color on radar. Now contacts are more visible
Added "Next Equipment" to tophud
Increased Alpha for Bar-dials so easier to see value.
Re: [Release] Nova Lux HUD
Posted: Fri Apr 03, 2015 12:47 pm
by pagroove
Looks very good. Tempting to try it
Edited to add. Nowadays you can also change the mfd colors if you want.
Re: [Release] Nova Lux HUD
Posted: Fri Apr 03, 2015 4:11 pm
by Vincentz
Thanks
Uploaded 1.2 with the above changes
Download
http://wiki.alioth.net/img_auth.php/6/6 ... LuxHUD.oxz
edit : Btw, is there a way to see how many downloads there have been?
Re: [Release] Nova Lux HUD
Posted: Fri Apr 03, 2015 5:02 pm
by Wildeblood
Vincentz wrote:Btw, is there a way to see how many downloads there have been?
Yes, there is. I'll add it to
your user page.
Re: [Release] Nova Lux HUD
Posted: Fri Apr 03, 2015 5:31 pm
by Vincentz
Wildeblood wrote:Vincentz wrote:Btw, is there a way to see how many downloads there have been?
Yes, there is. I'll add it to
your user page.
Thanks
Re: [Release] Nova Lux HUD
Posted: Fri Apr 03, 2015 8:44 pm
by pagroove
Downloaded it. Excellent Hud.