Thinking about Planet Income classification
Posted: Sat Feb 28, 2015 7:09 am
Hi there,
the game distinguishes planets between a few shades of agricultural and industrial economies.
Thinking about reality, we at least have some kind of information and service economy. In Oolite, we have strong ways of thinking in service economy (at least that's what all those ships do).
I think it would be quite a major change to introduce a third type here and relabel a few planets, or maybe there is another possibility. I guess an OXP would be very difficult to do, but maybe this wouldn't "destroy" the classical feeling for those who want it.
Service economies would probably have a stronger market, they don't sell food cheap or luxuries cheap, they sell cheap what is available in big quantities. I guess also the market reacts sensibly to the player selling or buying by adapting the prices while you do transactions.
What do you think?
QCS
the game distinguishes planets between a few shades of agricultural and industrial economies.
Thinking about reality, we at least have some kind of information and service economy. In Oolite, we have strong ways of thinking in service economy (at least that's what all those ships do).
I think it would be quite a major change to introduce a third type here and relabel a few planets, or maybe there is another possibility. I guess an OXP would be very difficult to do, but maybe this wouldn't "destroy" the classical feeling for those who want it.
Service economies would probably have a stronger market, they don't sell food cheap or luxuries cheap, they sell cheap what is available in big quantities. I guess also the market reacts sensibly to the player selling or buying by adapting the prices while you do transactions.
What do you think?
QCS