[Release] QTHI Auxiliary Energy Generators
Posted: Sun Feb 22, 2015 7:20 pm
Quirium Tech Heavy Industries (QTHI) proudly presents their newest piece of equipment: Long known technology finally reinvented for the future. The Auxiliary Energy Generators by QTHI are basically a small chamber to burn a small amount of Quirium gas (Witchspace fuel) to drive a generator for ship energy.
Equipment
Auxiliary Energy Generator Basic device consisting of a Quirium burn chamber and a Generator, and the connection to the ship's energy grid. Built directly as Kit in 4TC cargo space. Since it is inside the ship, it generates some heat, so don't use it near the sun! It triggers automatically at a configurable energy level.
High-Tech Auxiliary Energy Generator
High tech device consisting of a Quirium burn chamber and a Generator, and the connection to the ship's energy grid. In difference to the low tech variant, this piece of equipment uses an energy barrier inforcement for the Quirium burn chamber, so it needs less space, but a little bit of Energy even when it is not active. Built directly as Kit in 2TC cargo space. Since it is inside the ship, it generates some heat, so don't use it near the sun! It triggers automatically at a configurable energy level.
Heavy High-Tech Auxiliary Energy Generator
High tech device consisting of a Quirium burn chamber and a Generator, and the connection to the ship's energy grid. Like the lighter, normal High-Tech variant, this piece of equipment uses an energy barrier inforcement for the Quirium burn chamber, so it needs less space, but a little bit of Energy even when it is not active. Built directly as Kit in 5TC cargo space, but also generates more energy. Since it is inside the ship, it generates some heat, so don't use it near the sun! It triggers automatically at a configurable energy level.
Light Auxiliary Energy Generator
High tech device consisting of a unique apparatus directly installed by QTHI inside of your witchdrive engines. Like the other High-Tech variants, this piece of equipment uses an energy barrier inforcement, but not for the Quirium burn chamber, it needs it for maintaining the Quirium flow. It does not take up precious cargo space, but when active, the Witchdrive engines are in Generator mode, thus disabling the original Witchspace engine functionality. Since it is located outside the ship, heat is not a problem, but the efficiency of the device is limited. It triggers automatically at a configurable energy level.
Known issues:
None.
Requirements
This OXP requires at least version 1.80 of Oolite.
Download
QTHI Auxiliary Energy Generators OXP V0.1.1 or via Ingame Expansion pack manager
Wiki page
http://wiki.alioth.net/index.php/QTHI_A ... rators_OXP
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Old Post:
Long ago, at least on Sol (I guess), people invented something to inefficiently burn fuel to create energy when necessary. They called them Auxiliary Generators.
I am planning to bring them back (in fact, the very first version is already working, but this is of course only the crude beginning).
I am planning on at least two different types of generators. Both have in common that they burn Witchspace fuel to increase the energy regeneration rate for a few seconds.
I am thinking about 0.1LY fuel for 100 energy in 12.5s. Also, this device will create some heat (because it is built into the ship instead of outside on the hull).
I have tested a bit with this setup and I feel this adds a lot for very slow (unexperienced) players, and doesn't destroy too much because under heavy fire, this will not be sufficient at all to save you (in this case, only the Emergency Energy devices will help you).
The differences are:
- one is technologically higher developed than the other (TL 8 vs. 10)
- one has basically physical barriers to create the chamber in which the witchspace bubble is burnt (needs 5TC), one has an magnetically inforced barrier (needs only 3TC, but needs some energy all the time, even when not active)
- one costs a little more than the other (10.000Cr vs. 15.000Cr).
I can imagine to create additional generator chambers (2TC/1TC each) to stock up more than one generator, maybe max. 3?
Questions arising: Do I have to create some "lore" around this equipment or is this just a plus? Do I need to invent a "supplier" like a company?
Regards,
QCS
Equipment
Auxiliary Energy Generator Basic device consisting of a Quirium burn chamber and a Generator, and the connection to the ship's energy grid. Built directly as Kit in 4TC cargo space. Since it is inside the ship, it generates some heat, so don't use it near the sun! It triggers automatically at a configurable energy level.
High-Tech Auxiliary Energy Generator
High tech device consisting of a Quirium burn chamber and a Generator, and the connection to the ship's energy grid. In difference to the low tech variant, this piece of equipment uses an energy barrier inforcement for the Quirium burn chamber, so it needs less space, but a little bit of Energy even when it is not active. Built directly as Kit in 2TC cargo space. Since it is inside the ship, it generates some heat, so don't use it near the sun! It triggers automatically at a configurable energy level.
Heavy High-Tech Auxiliary Energy Generator
High tech device consisting of a Quirium burn chamber and a Generator, and the connection to the ship's energy grid. Like the lighter, normal High-Tech variant, this piece of equipment uses an energy barrier inforcement for the Quirium burn chamber, so it needs less space, but a little bit of Energy even when it is not active. Built directly as Kit in 5TC cargo space, but also generates more energy. Since it is inside the ship, it generates some heat, so don't use it near the sun! It triggers automatically at a configurable energy level.
Light Auxiliary Energy Generator
High tech device consisting of a unique apparatus directly installed by QTHI inside of your witchdrive engines. Like the other High-Tech variants, this piece of equipment uses an energy barrier inforcement, but not for the Quirium burn chamber, it needs it for maintaining the Quirium flow. It does not take up precious cargo space, but when active, the Witchdrive engines are in Generator mode, thus disabling the original Witchspace engine functionality. Since it is located outside the ship, heat is not a problem, but the efficiency of the device is limited. It triggers automatically at a configurable energy level.
Known issues:
None.
Requirements
This OXP requires at least version 1.80 of Oolite.
Download
QTHI Auxiliary Energy Generators OXP V0.1.1 or via Ingame Expansion pack manager
Wiki page
http://wiki.alioth.net/index.php/QTHI_A ... rators_OXP
---
Old Post:
Long ago, at least on Sol (I guess), people invented something to inefficiently burn fuel to create energy when necessary. They called them Auxiliary Generators.
I am planning to bring them back (in fact, the very first version is already working, but this is of course only the crude beginning).
I am planning on at least two different types of generators. Both have in common that they burn Witchspace fuel to increase the energy regeneration rate for a few seconds.
I am thinking about 0.1LY fuel for 100 energy in 12.5s. Also, this device will create some heat (because it is built into the ship instead of outside on the hull).
I have tested a bit with this setup and I feel this adds a lot for very slow (unexperienced) players, and doesn't destroy too much because under heavy fire, this will not be sufficient at all to save you (in this case, only the Emergency Energy devices will help you).
The differences are:
- one is technologically higher developed than the other (TL 8 vs. 10)
- one has basically physical barriers to create the chamber in which the witchspace bubble is burnt (needs 5TC), one has an magnetically inforced barrier (needs only 3TC, but needs some energy all the time, even when not active)
- one costs a little more than the other (10.000Cr vs. 15.000Cr).
I can imagine to create additional generator chambers (2TC/1TC each) to stock up more than one generator, maybe max. 3?
Questions arising: Do I have to create some "lore" around this equipment or is this just a plus? Do I need to invent a "supplier" like a company?
Regards,
QCS