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Re: [WIP] Long forgotten technologies - Auxiliary Generators

Posted: Sat Feb 28, 2015 10:24 am
by QCS
Ok, after some more testing, I dropped the idea to have additional chambers, one is enough. Maybe one needs to increase the energy output a little (with an update), but that's about it.

I am going to release the first installment soon. Do I create a new forum thread for this, or do I refurbish this thread by modifying the first post?

Thanks,
QCS

Re: [WIP] Long forgotten technologies - Auxiliary Generators

Posted: Sat Feb 28, 2015 10:55 am
by Smivs
QCS wrote:
I am going to release the first installment soon. Do I create a new forum thread for this, or do I refurbish this thread by modifying the first post?
You can do either. The thread title can be changed and as this thread is only on page 2 that would be my suggestion in this case. It's probably best to start a new thread if the WIP thread is several pages long though.
Good luck with it :)

Re: [Release] QTHI Auxiliary Energy Generators

Posted: Sat Feb 28, 2015 6:36 pm
by QCS
V0.1 released (see first post).

If you have question/problems (which might very likely occur), please post here. I am new to OXP development ;-)

Re: [Release] QTHI Auxiliary Energy Generators

Posted: Wed Mar 04, 2015 6:31 pm
by QCS
Release 0.1.1 - Only changes in texts.

Next update will probably remove the incompatibility between the witchdrive-based device and the other devices, and possibly add some sounds if I find some.

Re: [Release] QTHI Auxiliary Energy Generators

Posted: Wed May 06, 2015 3:42 pm
by QCS
Question to those who have one of the devices installed (or are otherwise inclined to have an opinion :-D)

Currently the devices do not "remember" their setting, you need to activate it everytime you leave a dock.
This is to prevent accidental spending of fuel, and in case of the Light variant, to prevent automatic blocking of the Witchspace drive.

Do you think it would be good if those devices would remember their status, or if it would be possible to *make* it remember it (via priming/option)?

Re: [Release] QTHI Auxiliary Energy Generators

Posted: Sat Mar 17, 2018 1:29 pm
by Fleurghber
Something's not right here:

"Opening log for Oolite version 1.86 (x86-64) under Mac OS X Version 10.9.5 (Build 13F1911) at 2018-03-17 01:26:21 pm +0000.
Machine type: iMac14,1, 8192 MiB memory, 4 x x86 (Haswell) @ 2700 MHz.
Build options: OpenAL, new planets.

Note that the contents of the log file can be adjusted by editing logcontrol.plist.

13:26:21.835 [dataCache.rebuild.pathsChanged]: Cache is stale (search paths have changed). Rebuilding from scratch.
13:26:21.859 [system]: Invalid color System, labelColor (warning given only once)
13:26:21.940 [rendering.opengl.version]: OpenGL renderer version: 2.1.0 ("2.1 INTEL-8.28.37"). Vendor: "Intel Inc.". Renderer: "Intel Iris Pro OpenGL Engine".
13:26:21.940 [rendering.opengl.extensions]: OpenGL extensions (128):
GL_EXT_texture_compression_dxt1, GL_EXT_rescale_normal, GL_EXT_transform_feedback, GL_EXT_blend_func_separate, GL_EXT_framebuffer_sRGB, GL_ATI_texture_env_combine3, GL_ARB_draw_elements_base_vertex, GL_EXT_debug_label, GL_EXT_geometry_shader4, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_NV_texgen_reflection, GL_NV_blend_square, GL_ARB_texture_compression_rgtc, GL_EXT_stencil_wrap, GL_ARB_texture_env_crossbar, GL_EXT_framebuffer_blit, GL_ATI_separate_stencil, GL_APPLE_vertex_point_size, GL_EXT_texture_rectangle, GL_APPLE_specular_vector, GL_EXT_packed_depth_stencil, GL_EXT_blend_color, GL_ARB_fragment_program_shadow, GL_EXT_texture_env_add, GL_EXT_provoking_vertex, GL_EXT_texture_array, GL_ARB_texture_env_combine, GL_ARB_point_sprite, GL_ARB_multisample, GL_EXT_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_EXT_texture_lod_bias, GL_APPLE_pixel_buffer, GL_ARB_vertex_program, GL_EXT_bgra, GL_APPLE_fence, GL_APPLE_ycbcr_422, GL_EXT_timer_query, GL_EXT_vertex_array_bgra, GL_ARB_depth_clamp, GL_IBM_rasterpos_clip, GL_ARB_pixel_buffer_object, GL_SGIS_generate_mipmap, GL_EXT_framebuffer_multisample_blit_scaled, GL_ARB_shader_texture_lod, GL_ARB_texture_float, GL_ARB_texture_rectangle, GL_ARB_vertex_shader, GL_NV_texture_barrier, GL_ARB_provoking_vertex, GL_ARB_texture_env_add, GL_APPLE_object_purgeable, GL_ARB_texture_env_dot3, GL_APPLE_rgb_422, GL_NV_depth_clamp, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_cube_map, GL_APPLE_element_array, GL_ATI_texture_float, GL_ARB_window_pos, GL_ARB_sync, GL_ARB_vertex_buffer_object, GL_APPLE_texture_range, GL_NV_conditional_render, GL_EXT_stencil_two_side, GL_ARB_texture_compression, GL_ARB_instanced_arrays, GL_EXT_blend_minmax, GL_ARB_texture_border_clamp, GL_EXT_draw_buffers2, GL_ARB_shading_language_100, GL_EXT_blend_equation_separate, GL_ARB_vertex_blend, GL_EXT_blend_subtract, GL_EXT_packed_float, GL_APPLE_aux_depth_stencil, GL_APPLE_row_bytes, GL_NV_light_max_exponent, GL_EXT_abgr, GL_EXT_texture_filter_anisotropic, GL_ARB_vertex_array_bgra, GL_ARB_draw_buffers, GL_ARB_transpose_matrix, GL_ARB_color_buffer_float, GL_EXT_gpu_program_parameters, GL_APPLE_client_storage, GL_ARB_texture_non_power_of_two, GL_ARB_multitexture, GL_EXT_gpu_shader4, GL_APPLE_flush_render, GL_ARB_framebuffer_object, GL_APPLE_vertex_program_evaluators, GL_APPLE_transform_hint, GL_EXT_texture_compression_s3tc, GL_APPLE_flush_buffer_range, GL_EXT_texture_integer, GL_SGIS_texture_edge_clamp, GL_NV_fog_distance, GL_ARB_occlusion_query, GL_ARB_fragment_shader, GL_ARB_texture_rg, GL_ARB_fragment_program, GL_ARB_seamless_cube_map, GL_ARB_shader_objects, GL_EXT_draw_range_elements, GL_APPLE_vertex_array_object, GL_ARB_depth_texture, GL_EXT_texture_sRGB, GL_ARB_half_float_vertex, GL_APPLE_vertex_array_range, GL_ARB_shadow, GL_EXT_multi_draw_arrays, GL_ARB_half_float_pixel, GL_APPLE_packed_pixels, GL_ARB_point_parameters, GL_EXT_debug_marker, GL_EXT_texture_sRGB_decode, GL_EXT_clip_volume_hint, GL_SGIS_texture_lod, GL_EXT_fog_coord, GL_EXT_texture_shared_exponent, GL_ATI_texture_mirror_once, GL_APPLE_float_pixels, GL_EXT_framebuffer_multisample, GL_ARB_depth_buffer_float, GL_ARB_draw_instanced
13:26:21.945 [rendering.opengl.shader.support]: Shaders are supported.
13:26:21.953 [dataCache.rebuild.pathsChanged]: Cache is stale (search paths have changed). Rebuilding from scratch.
13:26:21.954 [searchPaths.dumpAll]: Resource paths:
~/Desktop/Games and things/Elite family/Oolite-1.86/Oolite.app/Contents/Resources
~/Library/Application Support/Oolite/Managed AddOns
~/Library/Application Support/Oolite/AddOns
~/Library/Application Support/Oolite/Managed AddOns/oolite.oxp.QCS.QTHI_AuxEnergyGenerators.oxz
13:26:21.961 [shipData.load.begin]: Loading ship data.
13:26:22.255 [plist.parse.failed]: Failed to parse ~/Library/Application Support/Oolite/Managed AddOns/oolite.oxp.QCS.QTHI_AuxEnergyGenerators.oxz/Config/equipment.plist as a property list.
Unexpected character ( at line 1
13:26:22.439 [startup.complete]: ========== Loading complete in 0.55 seconds. ==========
13:26:24.313 [exit.context]: Exiting: Exit Game selected on start screen.

Closing log at 2018-03-17 01:26:24 pm +0000."

Re: [Release] QTHI Auxiliary Energy Generators

Posted: Fri Jul 09, 2021 10:29 am
by Josef
Hi everybody,

does anybody know how much

the Auxiliary Energy Generator,
the High-Tech Auxiliary Energy Generator,
the Heavy High-Tech Auxiliary Energy Generator,
and the Light Auxiliary Energy Generator
costs and on what Techlevel it is possible to buy?

Re: [Release] QTHI Auxiliary Energy Generators

Posted: Fri Jul 09, 2021 12:57 pm
by Cholmondely
Josef wrote: Fri Jul 09, 2021 10:29 am
Hi everybody,

does anybody know how much

the Auxiliary Energy Generator,
the High-Tech Auxiliary Energy Generator,
the Heavy High-Tech Auxiliary Energy Generator,
and the Light Auxiliary Energy Generator
costs and on what Techlevel it is possible to buy?

Code: Select all



Name 									Cost 		Tech-Level
Auxiliary Energy Generator 						850 		6+
High-Tech Auxiliary Energy Generator 					1250 		8+
Sell High-Tech Auxiliary Energy Generator 				0 		8+
Heavy Auxiliary Energy Generator 					2500		8+
Light Auxiliary Energy Generator 					2500 		8+
Uninstall High-Tech Light Auxiliary Energy Generator 			5000 		8+
Sell Auxiliary Energy Generator 					0 		6+

Re: [Release] QTHI Auxiliary Energy Generators

Posted: Sat Jul 10, 2021 4:08 am
by Josef
Thank you!

Re: [Release] QTHI Auxiliary Energy Generators

Posted: Thu Aug 18, 2022 10:11 pm
by Slartibartfast
Hello

Tweak/Bugfix
( mistake wth "Ht" and Hv" )

==>> equipment.plist ( line 63 ff.)

original:

Code: Select all

(
    7,
    0,
    "Sell High-Tech Auxiliary Energy Generator",
    "EQ_QTHI_AuxEnergyGeneratorHT_Sell",
    "Sell and refund High Tech Heavy Auxiliary Energy Generator for 1950Cr. Quirium Tech Heavy Industries will refurbish most of the parts of this kit, so offers a good refund.",
    {
      "available_to_all" = YES;
      "requires_equipment" = "EQ_QTHI_AuxEnergyGeneratorHv";
    }
  ),
replacement:

Code: Select all

  (
    7,
    0,
    "Sell Heavy Auxiliary Energy Generator",  
    "EQ_QTHI_AuxEnergyGeneratorHv_Sell",
    "Sell and refund High Tech Heavy Auxiliary Energy Generator for 1950Cr. Quirium Tech Heavy Industries will refurbish most of the parts of this kit, so offers a good refund.",
    {
      "available_to_all" = YES;
      "requires_equipment" = "EQ_QTHI_AuxEnergyGeneratorHv";
    }
  ),
cheers
Matthias

Re: [Release] QTHI Auxiliary Energy Generators

Posted: Tue Sep 20, 2022 10:33 pm
by Slartibartfast
Hi

feel free to use that bugfix for future versions

take it... or leave it

------
slartibartfast