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[WIP] MillHUD Refit

Posted: Sat Feb 21, 2015 5:38 pm
by Wolfsstar BH
MillHUD Refit

Date: 21 February 2015
Author Wolfsstar BH

This is my first time of trying to do an OXP.

Description

(or the sales person's / alien's "blurb")
This HUD is from a decommissioned Navy Vessel, this HUD works differently from a standard HUD as it is an ex-military HUD, the scanner has five alert condition colours
White : Docked
Green : open space / Police / Navy present (if commander is not a Fugitive).
Yellow : Traders or other non combatants.
Orange : Pirates detected (if commander is not a Fugitive).
Red : Danger (Targeted / Low Altitude / being cooked / other bad things)
The MilHUD Refit standard equipment:
As this is an ex-Military HUD it comes with a Pirate / Police visual alert system not active if the commander is a "Fugitive", this could be useful to the "new" Commander as in when the scanner go's orange "run like hell !".
The MilHUD Refit has a Mass lock indicator.(Red = Mass-Locked , Green = Not-Locked)
The contrast centre patch comes as standard and is therefore free and ten multi-function displays, it is up to the Commander if they want to use them!!!
The MilHUD Refit comes with a variable brightness high-contrast centre patch adjustable with the contrast settings (primable equipment) go to the F3 screen (equipment), comprising of three patch sizes and five contrast settings and can be remove after being set.
The MilHUD Refit is an adaptive hud as to what equipment the Commander has purchased.(scanner colours may change depending on equipment purchased)
The MilHUD Refit non standard equipment:
Example:
Advanced Space Compass
Example
The MilHUD Refit will detect the use of Police IFF Scanner Upgrade OXP, and if the Commander has purchased the upgraded scanner, will change to a special police scanner colour that de-emphasises police vessels and maximizes visibility of civilian vessels on the scanner.

Disclaimer : fitting and use at Commander's discretion and risk!

How to use

Please remember to registrar using Hudselector at the Main station or in flight, and select MillHUD Refit or you will have the default HUD!
HUD Selected. ( done for compatibility for people that want to use different HUDs)
MillHUD Refit Contrast settings (primable equipment) go to the F3 screen (equipment) and get “Sight Contrast Settings” (No cost).
Use in flight using the primable equipment keys.
When set, the settings option can be removed by docking then go to the F3 screen and get “Remove Sight Contrast Settings” (No cost).


History

This is MilHUD Refit is my modified version of Wildeblood's MilHUD 4000 that was a modified version of Cmdr Wyvern's .Milspec HUD
At Wildeblood's suggestion “they are both available as starting points for anyone else who wants to make MilHUD NEXT or whatever.
This is the result!
The main look of it has not changed much however the inner workings has changed!!!
A quick run-down:
The sniper sight has been removed the reason a lot of expansions do the same thing so no need for it.
The sight contrast has been updated / improved ???
The main addition is that multi-function displays (MFD) have been added (10 MFD windows).
The scanner colours have changed in the way that they work.

Download MilHUD Refit here https://app.box.com/s/gh73cyt7plfokga56nlm9dhl2rj31kwu
Updated 08/03/2015

Screen grab.
Image

Re: [WIP] MillHUD Refit

Posted: Sun Feb 22, 2015 12:30 am
by Diziet Sma
Welcome to the Dark Side! 8)

Cookies are on the plate in the corner.

(of course, a download link would be helpful.. :wink: )

Re: [WIP] MillHUD Refit

Posted: Sun Feb 22, 2015 11:24 am
by Wolfsstar BH
Hi Diziet Sma

Sorry but no download as of now, as it is in a very unfinished state!
Work In Progress as stated (a lot of bugs to be fixed!)

I put this up to see if there would be any interest, and to show that the look of the MillHUD Refit has not changed much from the original concept of Cmdr Wyvern's .Milspec HUD and Wildeblood's MilHUD 4000.

At this time 22/02/2015 playable with a few hiccups and a crash occasionally!

When it is a bit more finished would you be interested in giving it a test run?

Re: [WIP] MillHUD Refit

Posted: Sun Feb 22, 2015 1:34 pm
by Diziet Sma
Wolfsstar BH wrote:
Hi Diziet Sma

Sorry but no download as of now, as it is in a very unfinished state!
Work In Progress as stated (a lot of bugs to be fixed!)
Fair enough..
Wolfsstar BH wrote:
When it is a bit more finished would you be interested in giving it a test run?
I'd like to say yes, but can't make any promises.. I don't get to play much of late, too many other demands on my time.

Re: [WIP] MillHUD Refit

Posted: Mon Mar 02, 2015 4:38 pm
by Wolfsstar BH
Thinking about adding a cracked screen :twisted:

Image

This is it at it's worst!!!
Any comments :?:
Please keep them clean.

Re: [WIP] MillHUD Refit

Posted: Mon Mar 02, 2015 4:46 pm
by Smivs
hehe, that looks like some sort of giant mutant space virus - the sort of thing the crew of the Enterprise had to deal with from time to time :)

Re: [WIP] MillHUD Refit

Posted: Mon Mar 02, 2015 6:52 pm
by Wolfsstar BH
Yes well just a test :oops:
Smivs wrote:
hehe, that looks like some sort of giant mutant space virus - the sort of thing the crew of the Enterprise had to deal with from time to time :)
but has the idea any merit, is it worth pursuing or not.

Re: [WIP] MillHUD Refit

Posted: Mon Mar 02, 2015 7:48 pm
by Smivs
Sorry if I sounded flippant.
TBH I'm not sure about cracked glass. If done well it could be quite effective but personally that sort of thing doesn't appeal to me. Others will probably love it though, so why not?

Re: [WIP] MillHUD Refit

Posted: Tue Mar 03, 2015 12:32 am
by Wolfsstar BH
Flippant, I did not take it that way at all.
Perhaps set it up to use as an option :?:
OFF by default, ON to make it interesting.
I must admit trying to dock is hard, and thanks for the feedback.
comments are good flippant or not

Re: [WIP] MillHUD Refit

Posted: Tue Mar 03, 2015 7:23 am
by Smivs
Perhaps have the screen crack very rarely if the ship has taken a lot of damage - it needs fixing when you dock.

Re: [WIP] MillHUD Refit

Posted: Tue Mar 03, 2015 7:59 pm
by Wolfsstar BH
Yes I was thinking along those lines with a twist, the more equipment fitted the more chance of something breaking.
So the new commander would have little or no chance of having a cracked screen.
An Elite commander on the other hand may well end up with a cracked screen in the midst of battle!

Re: [WIP] MillHUD Refit

Posted: Wed Mar 04, 2015 1:08 am
by Diziet Sma
Wolfsstar BH wrote:
Yes I was thinking along those lines with a twist, the more equipment fitted the more chance of something breaking.
So the new commander would have little or no chance of having a cracked screen.
An Elite commander on the other hand may well end up with a cracked screen in the midst of battle!
Well, yes, the more equipment fitted, the more the chance of something breaking.. but on the other hand, the more equipment is fitted, the chance that it just happens to be the screen that gets damaged is actually reduced. :wink:

Re: [WIP] MillHUD Refit

Posted: Wed Mar 04, 2015 2:23 am
by Wildeblood
Diziet Sma wrote:
Wolfsstar BH wrote:
Yes I was thinking along those lines with a twist, the more equipment fitted the more chance of something breaking.
So the new commander would have little or no chance of having a cracked screen.
An Elite commander on the other hand may well end up with a cracked screen in the midst of battle!
Well, yes, the more equipment fitted, the more the chance of something breaking.. but on the other hand, the more equipment is fitted, the chance that it just happens to be the screen that gets damaged is actually reduced. :wink:
You're making unwarranted assumptions about implementation details there. Just putting a random function to award EQ_BROKEN_GLASS inside an equipmentDamaged function - without checking what equipment - has the opposite effect.

Re: [WIP] MillHUD Refit

Posted: Wed Mar 04, 2015 2:49 am
by Diziet Sma
Wildeblood wrote:
Diziet Sma wrote:
Wolfsstar BH wrote:
Yes I was thinking along those lines with a twist, the more equipment fitted the more chance of something breaking.
So the new commander would have little or no chance of having a cracked screen.
An Elite commander on the other hand may well end up with a cracked screen in the midst of battle!
Well, yes, the more equipment fitted, the more the chance of something breaking.. but on the other hand, the more equipment is fitted, the chance that it just happens to be the screen that gets damaged is actually reduced. :wink:
You're making unwarranted assumptions about implementation details there. Just putting a random function to award EQ_BROKEN_GLASS inside an equipmentDamaged function - without checking what equipment - has the opposite effect.
Fair enough, that wasn't clear from the description in the post, though.. and I generally don't take the time to go digging in everyone's code..

Re: [WIP] MillHUD Refit

Posted: Wed Mar 04, 2015 6:50 pm
by Wolfsstar BH
Hi everyone

I have come to a decision that I may at some date in the future make the "cracked screen" as a separate extension.
Doing it this way the cracked screen would be available to any HUD.

Other news:
MillHUD Refit download now available. https://app.box.com/s/gh73cyt7plfokga56nlm9dhl2rj31kwu

Anybody out there UP to giving it a test :!:

I think that I have got rid of the bugs :wink: (I probably missed the odd one :oops: )
If no major bugs or things wrong, then I shall release it in oxz format and take it out of WIP.

Tell me what you think of "MillHUD Refit" :?: