Page 1 of 6
Bling
Posted: Sun Feb 15, 2015 8:05 pm
by ffutures
In an earlier thread I mentioned that the game needs some bling - otherwise useless items that soak up money in purchase and by getting damaged etc. We already have a few examples, such as the Ship's Cat add-on and the tea maker, this thread is for suggesting more. So without further ado here are a few examples:
Luxury cabin - exactly like the normal cabin except it's called luxury, costs twice as much, and weighs an extra ton. Maybe it's fur-lined or something. No discernable game effect otherwise.
Stripper pole (yes, I like Iron Man as a source for these ideas) - add-on for luxury cabin, costs a couple of thousand credits, if the stripper pole is damaged the cabin cannot be used until it's repaired. Pre-requisite, at least one luxury cabin fitted for each stripper pole fitted.
Gem-studded hull. Costs 1000 credits per ton cargo capacity, makes the ship look slightly sparkly (not sure how you'd make this work in game), likely to take damage in firefights, during fuel scooping runs, and planetary landings.
Custom laser noise - sound module that makes an awesome "pew-pew-pew" noise as the lasers are fired. But it's just a sound chip in the weapons control console, not anything the lasers are actually doing. 1000 credits.
Pet rock. A large boulder carried as the ship's pet. Does nothing, takes 1-5 tons of cargo space.
anyone got any other ideas?
Re: Bling
Posted: Sun Feb 15, 2015 8:27 pm
by ClymAngus
Hmmm bling is all well and good but I'd like to see some more ablative consumables.
Things that cost a lot but negate a big problem for a short while. Then burn out, burn up, need replacing etc.
I remember a game called starfire where you had overload dampeners they fried themselves taking laser hits and point defense systems that were good for taking out a or a few missiles then effectively required replacing. If you limit the number you can put on any one ship then you can negate a chunk of damage without giving anyone a 'get out of death free card'.
I realize we already have some things like this (extra fuel pods and the like) but a few more would help sponge up the credits with something play worthy.
So you've got a gold plated hull, who are you going to show off too? It's a solo game. Ya gonna take screen grabs and post em on the forum?
That said look at grand theft auto V, they have 1001 car customs that you can spend your cash on. Problem is how do you implement something like that? It would be a nightmare. Anyway if your putting in superfluous expensive flotsam then why bother thinking up anything that makes sense?
"You see that? That a rare hungurian filantipating fooglewang."
"what does it do?"
"I don't KNOW! but it's very very expensive!"
Re: Bling
Posted: Mon Feb 16, 2015 12:05 am
by Diziet Sma
ffutures wrote:anyone got any other ideas?
No, but a thought occurred to me, reading your suggestions.. if you make the bling take up cargo space, a lot of people will be reluctant to fit them.. cargo space is valuable, so if you're going to reduce it, there has to be some tangible benefit to doing so.
Re: Bling
Posted: Mon Feb 16, 2015 2:28 am
by phkb
Some ideas:
- UUHD (ultra-ultra HD) entertainment system with 7.1 sound system, complete with library of latest release 4D movies from Tionisla
- Renovated bathroom for that superior refresher feel. Perfect for long haul journeys
- Relaxation/massage room (1-5 tons storage)
- Playstation 18 complete with minigames to while away the slow run into the main station behind that Boa.
Re: Bling
Posted: Mon Feb 16, 2015 2:58 am
by ClymAngus
Ok, I'll play.....
A 1 ton cargo pod ankle deep in gin and hookers.
Re: Bling
Posted: Mon Feb 16, 2015 4:51 am
by toto d merchant
ffutures wrote:In an earlier thread I mentioned that the game needs some bling - otherwise useless items that soak up money in purchase and by getting damaged etc. We already have a few examples, such as the Ship's Cat add-on and the tea maker, this thread is for suggesting more. So without further ado here are a few examples:
Luxury cabin - exactly like the normal cabin except it's called luxury, costs twice as much, and weighs an extra ton. Maybe it's fur-lined or something. No discernable game effect otherwise.
Stripper pole (yes, I like Iron Man as a source for these ideas) - add-on for luxury cabin, costs a couple of thousand credits, if the stripper pole is damaged the cabin cannot be used until it's repaired. Pre-requisite, at least one luxury cabin fitted for each stripper pole fitted.
Gem-studded hull. Costs 1000 credits per ton cargo capacity, makes the ship look slightly sparkly (not sure how you'd make this work in game), likely to take damage in firefights, during fuel scooping runs, and planetary landings.
Custom laser noise - sound module that makes an awesome "pew-pew-pew" noise as the lasers are fired. But it's just a sound chip in the weapons control console, not anything the lasers are actually doing. 1000 credits.
Pet rock. A large boulder carried as the ship's pet. Does nothing, takes 1-5 tons of cargo space.
anyone got any other ideas?
companions, beautiful companions would go better with the luxury cabin and the stripper poles. what will you do with a pet rock?
Re: Bling
Posted: Mon Feb 16, 2015 7:42 am
by Smivs
I'd be happy with a computer with Oolite v28.7 installed
Re: Bling
Posted: Mon Feb 16, 2015 9:37 am
by toto d merchant
Smivs wrote:I'd be happy with a computer with Oolite v28.7 installed
as count hashemir fenring once asked baron harkonnen, "why does oolite er hmmm, circumlocute around the er hmmmm sexual er hmmm question?
Re: Bling
Posted: Mon Feb 16, 2015 10:58 am
by Fatleaf
toto d merchant wrote:Smivs wrote:I'd be happy with a computer with Oolite v28.7 installed
as count hashemir fenring once asked baron harkonnen, "why does oolite er hmmm, circomlocute around the er hmmmm sexual er hmmm question?
Simple, this is a family forum
But would the Friendly Gourd have finished his shipset by v28.7?
Re: Bling
Posted: Mon Feb 16, 2015 11:35 am
by Smivs
Fatleaf wrote:
But would the Friendly Gourd have finished his shipset by v28.7?
No promises, but I'd hope so.
Re: Bling
Posted: Mon Feb 16, 2015 4:53 pm
by ffutures
Diziet Sma wrote:ffutures wrote:anyone got any other ideas?
No, but a thought occurred to me, reading your suggestions.. if you make the bling take up cargo space, a lot of people will be reluctant to fit them.. cargo space is valuable, so if you're going to reduce it, there has to be some tangible benefit to doing so.
OK, let's see...
Luxury Cabin - adds 5% to passenger fees for that cabin, would need an option for cabin selection in the passenger contract part of the game.
Stripper pole - I really have no idea.
Jewelled hull - reduces laser damage slightly since the gems act as reflectors
Pet rock - they start off at 1 ton; if your ship is ever infected by a Trumble it will eventually eat it, but grow to occupy another ton of cargo space. After 5 tons they die and you have to buy another.
Custom laser noise - gives a tiny bonus to aiming?
Re: Bling
Posted: Mon Feb 16, 2015 5:15 pm
by Disembodied
How about the opportunity to acquire a Significant Other (or - perhaps combined with Explorers' Club - a Significant Other in every port)? This could generate demands for financial support, gifts, unexpected debts, sudden surprises ("I'm/You're pregnant/gravid/etc.!") with their own attached costs, and so on and so forth.
Re: Bling
Posted: Mon Feb 16, 2015 5:22 pm
by Cody
Disembodied wrote:... perhaps combined with Explorers' Club - a Significant Other in every port...
Crikey! 2048 Significant Others? 2048 Wifelets?
Re: Bling
Posted: Mon Feb 16, 2015 5:28 pm
by Smivs
It does sound rather exhausting, doesn't it?
Re: Bling
Posted: Mon Feb 16, 2015 11:59 pm
by toto d merchant
i would further suggest that we dispense with hauling that heavy cumbersome utterly useless pet rock onboard and install a tleilaxu type axlotl tank instead. that would enable the more childlike commanders, or those who feel bound to a 1950s moral code which emphasizes family values, to grow their non multiplying harmless cuddly little pets from genetic material. the more mature or adventurous among us will also be enabled to grow our own young daryl hannah or current hunk inspired designs. the designer tanks will of course be much more expensive than the knockoffs and the fakes.