HUD location of message_gui
Posted: Thu Jan 22, 2015 6:50 am
I'm trying to make my HUD a bit flexible, so I want to have the Except it doesn't work. The
Am I doing something wrong? Or is
message_gui
in one place when docked, and in another when in space. "Easy," I thought, just use alert_conditions
and your away. Here's my code:
Code: Select all
message_gui =
{
width = 160;
height = 80;
x = -242;
y = -180;
y_origin = 0;
row_height = 11;
alert_conditions = 1; // docked
};
message_gui =
{
width = 160;
height = 80;
x = -242;
y = -48;
y_origin = 0;
row_height = 11;
alert_conditions = 14; // all other conditions
};
message_gui
seems to only accept the last entry. The first entry is ignored.Am I doing something wrong? Or is
message_gui
designed to only be in one place.